BLM is that, though?
What I'd like to see is a honest to god caster that hard-casts spells AND HAS NO DOTS. Straight up "bring the damage" nuker that's all about raw power and explosions. Basically what BLM would be if it didn't have Thunder DoTs and didn't have to shift to Ice Phase all the time. Maybe something like Magus, though there'd potentially be too much stepping on toes there.
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I honestly don't want another "melee caster". We already have two in that RDM has its melee phase that it goes into all the time and SMN has a 1-2 melee combo in Ifrit. Not including healers, the game only has 1 full time Caster Job, which is BLM.
If people want a spellsword or embued weapon Job, that can be the next Melee the game adds. That doesn't need to be taking up a Caster slot.
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As for other Jobs:
Geomancer - could work here if it's NOT melee focused (again, if it is, it should be Melee - bonus points if it branches from CNJ somehow so WHM can finally benefit from the 2-in-1 that SCH gets, but instead of focusing on heals goes the caster route with Water, Aero, and Earth spells)
Time Mage - could work as a DoT type mage with the DoTs thematically being bending time and space, weathering the enemy with age, etc. Alternatively, could be a galaxy brain Job where you can do things like stock spells for releasing in burst or have abilities that force DoTs to tick all at once (e.g. as if you hasted the DoT) and other fun stuff like Eden 2. ALTERNATIVELY, could be a time-space mage that focused on the space with spells like Demi/Gravity/Comet/Meteor shenanigans.
Green Mage - as a debuff mage in FF games in general (and also buffer, but we'll set that aside), Green Mage is thematically the most prone to DoT mage Job you could hope for in a lot of ways. DoTs thematically being its enfeebling spells would make a lot of sense. Though I recall the Devs saying something about wanting to move away from DoTs in general (something about them being harder on the servers somehow), except they keep giving them to healers, so who even knows... Green Mage could have some buff utility if they wanted to go that way to make it distinct from BLM (stuff like Haste and such), though they could just make it a straight up DoT themed mage and call it a day.
Yoshi P already kinda said no to Necromancer because he doesn't want WoLs to do things that are pretty generally accepted as evil. Hence why Green Mage as an enfeebling themed Job might work as a close second to that kind of playstyle for people that want a DoT focused thing.



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