So some of the largest new and returning player QoL needed is changes to how Roulettes are separated.

Playing through from ARR to Shadowbringers thus far and hitting major queuetime hurdles once out of the "Leveling" roulette.

Why is the Main Scenario roulette limited to the final 3 ARR/2.0 duties? Why does this not include the final dungeon of each expansion and their end trial? As these are required of the MSQ I would ask why they are not included? Is it only because the 3 ARR duties have unskippable cutscenes? I would argue that HW's cap dungeons, Aetherochemical Research Facility has a story cutscene in the middle of its final encounter, while not as long as the ARR, its still there. This dungeon also has no intrinsic value as there are no drops (not even the accessory drops that the cap dungeon has been given since Stormblood).

Queue times for these dungeons and end expansion trials have gotten to be 30-45minutes long and could easily be pushed down by including them in the MSQ roulette and benefit from the MSQ's most generous reward structure. If they arent to be added, please consider either creating a new roulette for these with a reward that can not be overlooked, or at the very least increase the 50/60/70/80 reward to be something that is more compenserate in its need for those playing the MSQ.

I realize that with Duty support hitting these dungeons eventually, this is moot. But as Aetherochemical and Baelar's Wall aren't there with Duty Support yet, and by that logic Ala Mihgo, Ghimlyt Dark, Amaurot and Paglthan won't be for years to come, there needs to be some addressing to push the queuetimes for these specifically story dungeons down. If for no othe reason to keep new players playing.