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  1. #1
    Player
    Ghostwk's Avatar
    Join Date
    Jul 2017
    Posts
    52
    Character
    Lily Thai
    World
    Brynhildr
    Main Class
    Ninja Lv 100

    Proposed changes for underperforming jobs

    MCH prio number one at this point.
    I think a good starting place would be a flat 5% damage buff, in the form of giving the vulnerability down back, or a personal vuln down like NIN's current Trick Attack. This would be unique enough as a raid buff that it would be good for speed kills, and make it interchangeable with NIN otherwise. If you want to keep the job "selfish", then a personal vuln down buff would still be unique and achieve the same thing. The Mishit window is around 5-8%, so a flat buff would bring it in line and slightly under similarly performing jobs i think.

    RPR i dont know why arcane circle is 3%, when it should have always been 5%. In addition, it is a very resource heavy job with a funky 124 loop that also somehow made it through testing. With that said, generating resources in down time is probably also needed. Casting Soul Sow could achieve this, as well as possibly give some when harvest moon is used.

    RDMa harder hitting melee combo to start, and some form of faster resource generation. After some thought, I think 90s Manification may achieve that. Some other very slight potency values may be needed as well, but I think the melee combo and manification are a good starting point.

    These seem to be the main 3 in the most need. I know other jobs could use some slight changes as well, but the ones that need it most should be a priority, and then proceed from there.
    (1)

  2. #2
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Boosting RDM's melee combo will just make it more frustrating to use, it'll increase its burst damage yes, but all the times where RDM needs to actually disengage or is unable to cast spells to build up gauge will make it all the more frustrating not being able to do your combo and deal your main source of damage. Its base spells should be buffed instead I think.
    (11)

  3. #3
    Player
    Ghostwk's Avatar
    Join Date
    Jul 2017
    Posts
    52
    Character
    Lily Thai
    World
    Brynhildr
    Main Class
    Ninja Lv 100
    this past tier shows the favoring of melee, with giant hit box, and little downtime, so im not sure not being able to use your melee phase will be much of a concern. any burst phase contention there is, is also suffered by every single job in the game because of the devs forced us into 2min windows then proceeded to clutter them with mechanics and disengage moments.
    (0)

  4. #4
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    The issue is that you need to build up your gauge to use your melee phase, and some of the fights this tier have so much movements you can hardly cast, which delays your melee phases. If all you get during the raid buff window is a single melee combo (that you get from manafication) instead of maybe 2 or 3 in optimal conditions, and that combo gets buffed even more, you lose a LOT of your damage potential.

    If RDM could melee combo at will, yes it wouldn't be a concern but they can't.
    (6)

  5. #5
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    735
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ghostwk View Post
    MCH prio number one at this point.
    I think a good starting place would be a flat 5% damage buff, in the form of giving the vulnerability down back, or a personal vuln down like NIN's current Trick Attack. This would be unique enough as a raid buff that it would be good for speed kills, and make it interchangeable with NIN otherwise. If you want to keep the job "selfish", then a personal vuln down buff would still be unique and achieve the same thing. The Mishit window is around 5-8%, so a flat buff would bring it in line and slightly under similarly performing jobs i think.
    I think the MCH problem is more down to its mobility. Too much damage and it essentialy becomes too easy to use. Melee jobs often have positionals, and ranged jobs often have to stand still, causing those to become a bit more difficult at that point, which in turn is rewarded by more damage.

    Even with extra damage, this is the reason why MCH has to remain weaker in damage, and therefor has a major downside versus other jobs.

    Anyway, my idea to get around such issue:

    I think introducing some sort of positional requirement which can restrict the ideal positions would be welcome, but sadly using angle at range is going to be very anoying in terms of gameplay (if the boss rotates, you are significantly slower to react). But maybe there are ways to make it less anoying yet still involve an additional skill requirement (which in turn does allow higher damage):
    Rather than instantly reacting towards the positional requirement, it charges up (for example over 5 seconds you get 5 stacks worth a certain % which boosts your overal damage). when you leave that position, this counts down again. This makes it react a bit slower and allows you to preserve the higher damage for longer.

    However, this has a 2nd issue, once you introduce an angle based positional, even for a ranged class it promotes standing close. So on that, we should actualy promote distance here. And for that we can add something to that system:
    The closer you are to the boss, the faster the decay happens
    The further away, the faster the charging happens
    (note that close up, you charge slowly but decay fast, while at range it charges fast and preserves the stacks longer - essentialy providing a very similar rate of boosting)
    The value scaling here can be decided based on distance and very basic math functions (the circumference value decides the decay/charge speed). In that case it doesnt realy matter anymore what distance you have, but it in general should react better when at a distance.
    (1)

  6. #6
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Ironically RDM issue is its casting phase.
    RDM lacks high mobility tools, Acceleration pales in comparison to Triple cast, its mobility tools are used for damage.
    Reprise is not worth using for mobility.

    Ironically, this makes RDM the least mobile caster.

    RPR can have more personal damage rather than buffing Arcane circle.
    It would be cool to make DRG and RPR different.

    MCH needs 7.0.
    Unless they buff the job to broken level, it will remain garbage.
    You can't do much with it, it will never be balanced in this state.
    (8)
    Last edited by CKNovel; 09-22-2022 at 09:33 PM.

  7. #7
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    402
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    The only way you can save mch is complete rework, either embrace that all phys range are low dps supports that give dmg buffs (which idk how would work for mch cause there is already 2 plain party buffers and adding third will be dumb) OR embrace that we have melee/caster/phys range and only 2 of these have selfish classes that deal well maybe not on par but enough damage to bring up any into raid and we need actual class from phys range (here mch should been made harder to play, like mix of caster (like in pvp) and melee (add real chainsaw/machete melee combos)).
    (4)

  8. #8
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,882
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    If you're simply generating resources during downtime on RPR, then you might as well be playing a timer-based job. It's always going to be more punishing on uptime mistakes (and deaths). I'd argue that the job is extremely cleverly designed when it comes to resource generation. It does need some tweaks in terms of potencies to place more emphasis on burst rather than sustain and to bring it in line with other jobs within the same subrole. Outside of that it should be fine leading into next expansion.
    (0)

  9. #9
    Player
    Renascent's Avatar
    Join Date
    Apr 2022
    Posts
    25
    Character
    Na'ih Renascent
    World
    Spriggan
    Main Class
    Red Mage Lv 90
    I think they should scrap that MCH is a selfish job "identity" wich make no sense (and also who care) and give him raidbuff close to bard level at least.

    RDM and RPR could have way to generate jauge during downtime (and maybe some potency buff too) they both really suck at downtime fight, RDM feel kinda bad and is worse than SMN in DSU because of it, thought gotta be careful with RPR it could make it completly broken on downtime fight, maybe Soulsow could increase Shroud Gauge by like 20 or something not sure if it make sense and how it would land potency wise but it's just and idea.
    (0)

  10. #10
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Also for as much as this is melee walker, you can't trust the devs to not pretend there are only ever 4 melee at once. Cthonic Vents is one such mechanic that can create scenarios where you're forced to yield melee to the melees. Also in doorboss, if its Jump first you may be forced out of melee if your team isn't smart about positioning (really great when its out+nest of flamevipers because that happens right when you're in your heavy payload combo).

    90s manafy would be... I dunno if I'd like it but it would make generation of melee combos faster. Problem is it could desynch combos from the 2 minute cycle; even more, embofy would be desynched and that alone could be an immense damage loss.
    (0)

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