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  1. #1
    Player
    StouterTaru's Avatar
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    Sep 2013
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    Stouter Taru
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    Exodus
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    Thaumaturge Lv 100

    Island Sanctuary Workshop

    So I'm just getting into the workshop, and couldn't find the equation for item earnings anywhere, so I decided to make a little excel sheet and figure it out myself. Here's what it's looking like after a few days

    Expected:
    Earnings = Value * Popularity modifier * Supply modifier

    Reality:
    With the same Popularity and Supply, the % boost to earnings can vary

    Some of my sample size involves a reading after multiple of the same item were made, so I divided the total by that number. After making even more of that item in the same day, the average earnings dropped even more. I looked at the chart, and it had decreasing Demand Shift

    Theory:
    Demand Shift isn't a predictor of future demand; it's how the earnings will change with each production
    • Increasing/Skyrocketing - each production pays more than the last
    • None - earnings stays the same no matter how many you make
    • Decreasing/Plummeting - each production pays less than the last

    So my current working theory is:
    Earnings = Value * (Popularity/Supply modifier) + (Demand Shift modifier * amount of item already produced)

    I'm going for the 17,000 cowries achievement this week, so it'll be next week before I can really get into the weeds experimenting, and it'll be the weekend before I can be home to check every few hours to properly measure the experiment
    (0)

  2. #2
    Player
    Azuri's Avatar
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    Dec 2021
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    Azuri Aeru
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    Phoenix
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    Red Mage Lv 90
    What you are observing isn't caused but what you are assuming. Here. The whole thing has been solved ages ago.
    (0)

  3. #3
    Player
    StouterTaru's Avatar
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    Stouter Taru
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    Thaumaturge Lv 100
    I'll dig into it further tomorrow, but it doesn't seem to have everything solved

    It appears to be using 1.4 for Very High, and 1.0 for Sufficient, I've had multipliers for those two combined between 1.4 and 1.7

    It might be in the formulas, but that'll take more digging into than I have time for now
    (1)

  4. #4
    Player
    Azuri's Avatar
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    Azuri Aeru
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    Phoenix
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    Red Mage Lv 90
    You are ignoring supply, which also adds a modifier. After selling 8 items, you shift supply up, which lowers per unit price.

    Also, you have to perform all experimentation at maximum groove, since it's also an additional bonus modifier.
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  5. #5
    Player
    StouterTaru's Avatar
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    Stouter Taru
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    Exodus
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    Thaumaturge Lv 100
    Quote Originally Posted by Azuri View Post
    You are ignoring supply, which also adds a modifier. After selling 8 items, you shift supply up, which lowers per unit price.

    Also, you have to perform all experimentation at maximum groove, since it's also an additional bonus modifier.
    I wasn't ignoring supply, that and popularity were the only two factors I was looking at. I was ignoring groove, but it would have only increased inside the same day.

    Same item
    Same day
    Same Popularity
    Same Supply
    Same or Higher Groove
    Lower Payout

    So there's either an extra factor in there, or there are more discrete values than the system displays (which might be the case with supply)
    (0)

  6. #6
    Player
    dspguy's Avatar
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    Jain Farstrider
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    Leviathan
    Main Class
    Marauder Lv 100
    The spreadsheet is really accurate. Punch in the information it asks for and it tells you what will earn you the most. Are there possible bugs or other issues? I wouldn't be surprised. But, I've followed it and earned over 20k each week.
    (0)

  7. #7
    Player
    dspguy's Avatar
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    Jain Farstrider
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    Leviathan
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    Marauder Lv 100
    That spreadsheet workshop solver has nailed my earnings down to the cowrie. Just checked it again this morning. It says I should be at 11370 so far and that's exactly what I have. Just like last week. The calculator nailed the exact figure for the entire week. I don't know what the OP is seeing that makes it different. Maybe there's something to it?
    (0)

  8. #8
    Player
    StouterTaru's Avatar
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    Stouter Taru
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    Exodus
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    Thaumaturge Lv 100
    According to the spreadsheet, the formula is

    [ 1.2 * Base value * (1 + Groove/100) ] * Popularity modifier * Supply modifier

    with a couple truncations

    If you're following the spreadsheet, you would have hit items with maximum supply modifier. I think I hit a penalty that isn't measured (because if you're only looking for best case, there's no reason to measure it)
    (0)