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  1. #11
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Yea, its kinda funny, when you go from 49 to 50 you get like 10xs more powerful.
    (0)

  2. #12
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I'd like to see more mid range stuff too, but with how quickly you can blast through to 50, it seems like it would be a futile effort.
    (1)

  3. #13
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Gramul View Post
    I'd like to see more mid range stuff too, but with how quickly you can blast through to 50, it seems like it would be a futile effort.
    My hope is that they fix this problem...maybe right now its ok...but with 2.0 I think they need to rework the levels and the pace to get to each level...I would like to think that everything we have at lvl 50 now get scaled to what ever lvl cap they may have in mind...I might be in the minority here but I hate looking at all my lvl 50 stuff and it just seems all endgame when they really not...but w/e...this is SE world, I just play in it...
    (2)

  4. #14
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Gramul View Post
    I'd like to see more mid range stuff too, but with how quickly you can blast through to 50, it seems like it would be a futile effort.
    This would not be a problem if it was easier for gear to "leave" the game via NPCing (which is not really worth it as there is no such thing as soulbound gear) and sharding/DE (which can't be done quickly and efficiently because of how materia assimilation works).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Allistar View Post
    My hope is that they fix this problem...maybe right now its ok...but with 2.0 I think they need to rework the levels and the pace to get to each level...I would like to think that everything we have at lvl 50 now get scaled to what ever lvl cap they may have in mind...I might be in the minority here but I hate looking at all my lvl 50 stuff and it just seems all endgame when they really not...but w/e...this is SE world, I just play in it...
    the pace will at 2.0 doesnt need to be different

    the pace when we get a cap raise does

    im still 100% behind my idea that we need 200k exp to go from 50-51, and 300k to go to 52, and 400k to go to 53, up til we need about 500k per level and then it should slow again around there

    cuz how much you can get per hour right now at those higher ranges is pure rediculousness

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