Quote Originally Posted by LifeupOmega View Post
Gotta say, I really do miss WoW's more open dungeon layouts lately. Even if they're not as fantastically large as they used to be, a lot of them in the M+ era still allowed a degree of path choice.
Even then, though, if you were running M+, within a very short time people had already determined the "optimal" route to kill precisely enough mobs to satisfy the requirements, and every run was expected to follow that route. Personally, it's the ambience of the dungeons that I really enjoy. Look at something like the Dead Ends or Smileton and everything going on in the background.

And as others have mentioned, the "mob" approach to current dungeons is precisely because of how we the players ran them. There is also still some variety in terms of particular pats, 3rd pulls, and so on.