I’m not saying the balance currently is anywhere near good but the premise of “you have x thing so you lose some damage” doesn’t really work when some things in the same category are objectively better than those in the same categoryTheir suggestion doesn't account for any of the specifics at all. The numbers have to be balanced manually.
Besides that we have other classes that are already balanced around having what utility they bring. The issue here is clearly that SE is playing favorites with classes and they refuse to balance certain classes to allow them to remain viable within endgame raiding.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.