That wouldn’t work in practice because utility isn’t equal in any way, you can’t compare natures minne to verraiseIn an idea world every job would do the same damage set by the BiS gear for each tier.
Then reduce their damage by 1% for every utility they provide.
Have a raid defensive? -1% DPS.
Have a party buff? -1% DPS
Have a party heal? -1% DPS
This way bards and dancer would be ~95% DPS
Reaper would be 99% DPS
Samurai and black mage would be 100% DPS
MCH would be 99% DPS
Red Mage would be 98% DPS.
I'm sure you get the idea.
This way you are taxed by what you provide, not by the role you choose to play and your total DPS would be based on your SKILL with the job you choose to play.
Differentiation of same job damage is player skill.
This also doesn’t account for whether damage up buffs count as utility because different people have different views on that
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.