Quote Originally Posted by Jeeqbit View Post
Second wind, sheathe, sprint and peloton, tactician.

These things help themselves in the ways you described, but they aren't unique to Machinist, so your argument would be better if it said they don't have anything like repelling shot/en avant, warden's paean, battle voice/devilment, song party buffs, nature's minne, dance partner, curing waltz and improvisation.

It's hard to think of a lore reason why a Machinist would provide that sort of utility, but making Wildfire like Mug is a good idea.
Peloton doesn't count, it's a role action that only works outside of combat.
Sprint everyone has acces to.
Sheath!?

No, in terms of actual utility MCH only has two role actions, Second Wind and Tactician.

Consider Samurai has Second Wind, Bloodbath, Third Eye, two mobility skills, plus Feint.

While Black Mage has Manaward, two mobility skills and Addle.

MCH should at the very least come with some more personal utility, something like additional personal mitigation or a movement skill akin to En Avant/Repelling Arrow, perhaps a personal Expediation effect, call it 'Overcharge' or something.