Also add that we're a selfish dps without any tools (outside of the base kit that is available to everyone) to even help ourselves. No heal, no disengage, no movement speed increase, no shield, nothing.Step 1: Realize MCH is a "selfish" DPS and adjust them accordingly akin to SAM / BLM. They offer next to no group utility. MCH should be near them in DPS.
Step 2: Wildfire is extremely underwhelming for it's long CD and large setup. Needs to guarantee DH/Crit
Step 3: There's no logical reason that Auto Crossbow doesn't shorten the CD of Ricochet. At all. Heat blast lowers the ST equivalent, Auto Crossbow should shorten it's aoe equivalent.
Step 4: Flamethrower is extremely underwhelming for it's long CD.
Ideas for Improvement:
A) Make it a heat spender with a high enough potency to justify itself. You could have one segment to Flamethrower (higher potency), one segment to heat blast (lower potency).
or
B) Make it a burn DoT
Last edited by Donoman; 09-20-2022 at 02:58 AM.
Second wind, sheathe, sprint and peloton, tactician.
These things help themselves in the ways you described, but they aren't unique to Machinist, so your argument would be better if it said they don't have anything like repelling shot/en avant, warden's paean, battle voice/devilment, song party buffs, nature's minne, dance partner, curing waltz and improvisation.
It's hard to think of a lore reason why a Machinist would provide that sort of utility, but making Wildfire like Mug is a good idea.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
I'm obviously talking about things outside of the base kit that is available to everyone... But sure I'll edit that to specify. I'm also not talking about group utility, I'm talking about something like Mana Ward, En Avant, Aetherial Maniuplation etc... selfish utility that just makes life easier when dealing with mechanics / screw ups.Second wind, sheathe, sprint and peloton, tactician.
These things help themselves in the ways you described, but they aren't unique to Machinist, so your argument would be better if it said they don't have anything like repelling shot/en avant, warden's paean, battle voice/devilment, song party buffs, nature's minne, dance partner, curing waltz and improvisation.
It's hard to think of a lore reason why a Machinist would provide that sort of utility, but making Wildfire like Mug is a good idea.
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