So why do people bring BLM instead of SMN/RDM who have raid buffs?you cant balance that, bard/dancers damage is dependant on other players you cannot account for others players damage against a 100% personal damage class, machinist will always have balancing issues compared to its peers because its a selfish dps, and it will always be excluded from PF because it doesnt bring raid utility, its beyond the dmg buffs that dancer/bard bring to the table Machinist just simply cant offer what the other 2 can beyond raw numbers. dancer can heal and mitigate and give a dps buff, bard dps buffs, can mitigate, and has a healing buff they both also have oh shit buttons for movement. machinist has.... tactcian even if machinist could keep up with there dps why would i bring a machinist over the other 2? i wouldnt.
Why do people bring SAM instead of othe melee who have raid buffs?




Because neither have enough raid buffs for it to make a significant enough difference. At least in ideal circumstances. Reiterating what I said before, Red Mage is actually lagging so far behind that it can't keep up with Black Mage. This is the first raid tier we've had in years where there's more Black Mage clears of P8S than Red Mage. Meanwhile, Summoner plays well into raid buffs enough to remain sort of relevant.
Samurai is the poster boy for playing into raid buffs to huge benefit. It's synergy with Dancer rivals the Dragoon/Bard love affair of old. The key difference though is despite being extremely effective at utilizing raid buffs, it doesn't overshadow the other melee. In fact, none of the melee contribute much in the way of rDPS relative to their aDPS: i.e., they're all largely selfish. Case in point, let's look at Ninja. In P6S, at the 90%, it's rDPS and aDPS are roughly 100 apart. That's within crit variance range. Now look at Bard and Dancer. Both have well over 1,000 separating each category. Which means a sizeable portion of their entire damage profile is baked into raid buffs. You can't balance a selfish job around that big a margin.
In order for Machinist to even be close, it's aDPS would need to skyrocket. Which, in turn, makes Dancer and Bard worthless. Why play two jobs whose damage relies entirely on other players when you can play Machinist and easily do consistently better damage? It's the Dancer problem now except reversed.
Put simply, even in a bad party, Ninja can still contribute meaningful damage. Bard and Dancer can't.
Last edited by ForteNightshade; 09-20-2022 at 02:00 PM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
So why not just take the range tax off? Raise every range up and then make the changes mentioned to the MCH making everyone able to play, more so now that the bosses are the size of the arena and the melee barely has to move.


Because won't someone think of the poor melees? If they're not being coddled at every turn with huge hitboxes and less positionals they might get upset they're not dominating everyone else in dps, and we don't want that.
I mean healers and ranged dps have been complaining for years, but their opinions don't matter, we can't upset melee dps players and have to fix any balance issues ASAP while ignoring everyone else.
Watching forum drama be like
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