not a bad list, so actually machinist used to do more damage than melee dps with basically no downtime (cept casting time) but the problem became people would just take 2 range into fights over melee I personally do not think that machinist dps should come close to touching melee dps to prevent that kinda meta, however if they keep making the bosses hit boxes the side of the arena and melee having virtually no downtime/positionals then I honestly dont see a problem with making machinist as strong as blm/sam it really depends on how the dev team wants to proceed with future tiers if big hitboxes and no postionals is the meta than yes hard agree.