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  1. #1
    Player
    AirlineFood's Avatar
    Join Date
    Dec 2021
    Posts
    18
    Character
    Airline Food
    World
    Midgardsormr
    Main Class
    Machinist Lv 90

    Current problems with machinist and being constructive.

    Hey i just wanted to make a thread for people who play machinist and the current problems they feel machinist has/ possible fixes.

    I've been playing machinist since Heavenward which was the last time I remember machinist being good(even if people didnt like the rng nature of it) basically every tier machinist is excluded from party finder it's just accepted at this point and doesnt become a hot topic issue until other jobs get excluded and i get it machinist is a selfish range dps who cant keep up with melee dps at higher levels of play and provides no raid utility. i wouldn't want it in my comp either.

    The Problem/Fixes i would like to see as i play machinist is:
    1. I'm over the selfish dps job identity our job identity is that we have a gun, give us a raid buff, Wildfire is in a very bad spot just make it work like mug where it applies a debuff to the boss its already on a 120s cooldown per ur 2min burst window agenda.
    2.Make one of drill,AA, or CS have a higher potency so I have a reason to prioritize one over the others for my reassemble it would add just a slight bit of complexity to the job instead of being so braindead press buttons. the only time this comes into play is when there are adds so u would reassemble chainsaw to hit multiple enemies with the same potency as drill and AA.
    3. the 12s window for queen is fine even with the potency increase but u lose like 6 secs of uptime while its dropping to the ground and being summoned even when summoning it in melee range (because roller dash is a dps loss) just make it summon more instantly or make the battery gauge timer not start til it uses a skill. the summon animation is way too long basically and uses up half of the 12s timer (tbf on the backend pilebunker/crowned collider do go off while the battery gauage is at 0)
    4. like i said before wildfire should just be turned into a debuff placed on the boss, but if not that it needs to be more rewarding to use it since it takes so much effort to use but makes up so little of your total damage its pretty pathetic for a 2 min burst window skill.
    (1)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Step 1: Realize MCH is a "selfish" DPS and adjust them accordingly akin to SAM / BLM. They offer next to no group utility. MCH should be near them in DPS.

    Step 2: Wildfire is extremely underwhelming for it's long CD and large setup. Needs to guarantee DH/Crit

    Step 3: There's no logical reason that Auto Crossbow doesn't shorten the CD of Ricochet. At all. Heat blast lowers the ST equivalent, Auto Crossbow should shorten it's aoe equivalent.

    Step 4: Flamethrower is extremely underwhelming for it's long CD.
    Ideas for Improvement:
    A) Make it a heat spender with a high enough potency to justify itself. You could have one segment to Flamethrower (higher potency), one segment to heat blast (lower potency).
    or
    B) Make it a burn DoT
    (19)
    Last edited by Deceptus; 09-19-2022 at 10:04 PM.

  3. #3
    Player
    AirlineFood's Avatar
    Join Date
    Dec 2021
    Posts
    18
    Character
    Airline Food
    World
    Midgardsormr
    Main Class
    Machinist Lv 90
    not a bad list, so actually machinist used to do more damage than melee dps with basically no downtime (cept casting time) but the problem became people would just take 2 range into fights over melee I personally do not think that machinist dps should come close to touching melee dps to prevent that kinda meta, however if they keep making the bosses hit boxes the side of the arena and melee having virtually no downtime/positionals then I honestly dont see a problem with making machinist as strong as blm/sam it really depends on how the dev team wants to proceed with future tiers if big hitboxes and no postionals is the meta than yes hard agree.
    (2)

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,613
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deceptus View Post
    Step 1: Realize MCH is a "selfish" DPS and adjust them accordingly akin to SAM / BLM. They offer next to no group utility. MCH should be near them in DPS.
    Momo Sama has a very well written explanation for why they can't do this.

    In short, because of how SE has set up the Prange role, buffing Machinist up to Black Mage/Samurai levels instantly kills off any reason to ever touch Dancer or Bard. In an average party setting, Machinist actually does decent, albeit still on the low side. Meanwhile, Bard and Dancer are entirely dependent on their party. In other words, a Machinist doing say, current Black Mage damage, is always 100% better in PF than Bard or Dancer purely due to consistency. Not only do either one of them have to be above 90%. The party itself/Dancer Partner also needs to be good. We're starting to see this unfold with the Caster role right now. Black Mage is, objectively, better than both Red Mage and Summoner. What prevents it from dominating is the general difficulty of playing it well and combat raise.

    SE has essentially pigeonholed themselves into a corner ever since they introduced Dancer. At this point, they need to simply scrap the whole "selfish" concept from Prange.
    (8)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #5
    Player
    AirlineFood's Avatar
    Join Date
    Dec 2021
    Posts
    18
    Character
    Airline Food
    World
    Midgardsormr
    Main Class
    Machinist Lv 90
    @ForteNightshade I hadnt even considered dancer/bard I always say its a bad idea because obviously if u give machinist damage akin to blm/sam who in small hitbox fights or fights with constant movement machinist would out damage them because of it's basically 100% uptime but this also makes a lot of sense.
    (0)

  6. #6
    Player
    Donoman's Avatar
    Join Date
    May 2021
    Posts
    41
    Character
    Don Don
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    Step 1: Realize MCH is a "selfish" DPS and adjust them accordingly akin to SAM / BLM. They offer next to no group utility. MCH should be near them in DPS.

    Step 2: Wildfire is extremely underwhelming for it's long CD and large setup. Needs to guarantee DH/Crit

    Step 3: There's no logical reason that Auto Crossbow doesn't shorten the CD of Ricochet. At all. Heat blast lowers the ST equivalent, Auto Crossbow should shorten it's aoe equivalent.

    Step 4: Flamethrower is extremely underwhelming for it's long CD.
    Ideas for Improvement:
    A) Make it a heat spender with a high enough potency to justify itself. You could have one segment to Flamethrower (higher potency), one segment to heat blast (lower potency).
    or
    B) Make it a burn DoT
    Also add that we're a selfish dps without any tools (outside of the base kit that is available to everyone) to even help ourselves. No heal, no disengage, no movement speed increase, no shield, nothing.
    (4)
    Last edited by Donoman; 09-20-2022 at 02:58 AM.

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,244
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Donoman View Post
    Also add that we're a selfish dps without any tools to even help ourselves. No heal, no disengage, no movement speed increase, no shield, nothing.
    Second wind, sheathe, sprint and peloton, tactician.

    These things help themselves in the ways you described, but they aren't unique to Machinist, so your argument would be better if it said they don't have anything like repelling shot/en avant, warden's paean, battle voice/devilment, song party buffs, nature's minne, dance partner, curing waltz and improvisation.

    It's hard to think of a lore reason why a Machinist would provide that sort of utility, but making Wildfire like Mug is a good idea.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  8. #8
    Player
    Donoman's Avatar
    Join Date
    May 2021
    Posts
    41
    Character
    Don Don
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Second wind, sheathe, sprint and peloton, tactician.

    These things help themselves in the ways you described, but they aren't unique to Machinist, so your argument would be better if it said they don't have anything like repelling shot/en avant, warden's paean, battle voice/devilment, song party buffs, nature's minne, dance partner, curing waltz and improvisation.

    It's hard to think of a lore reason why a Machinist would provide that sort of utility, but making Wildfire like Mug is a good idea.
    I'm obviously talking about things outside of the base kit that is available to everyone... But sure I'll edit that to specify. I'm also not talking about group utility, I'm talking about something like Mana Ward, En Avant, Aetherial Maniuplation etc... selfish utility that just makes life easier when dealing with mechanics / screw ups.
    (2)

  9. #9
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Deceptus View Post
    Step 1: Realize MCH is a "selfish" DPS and adjust them accordingly akin to SAM / BLM. They offer next to no group utility. MCH should be near them in DPS.

    Step 2: Wildfire is extremely underwhelming for it's long CD and large setup. Needs to guarantee DH/Crit

    Step 3: There's no logical reason that Auto Crossbow doesn't shorten the CD of Ricochet. At all. Heat blast lowers the ST equivalent, Auto Crossbow should shorten it's aoe equivalent.

    Step 4: Flamethrower is extremely underwhelming for it's long CD.
    Ideas for Improvement:
    A) Make it a heat spender with a high enough potency to justify itself. You could have one segment to Flamethrower (higher potency), one segment to heat blast (lower potency).
    or
    B) Make it a burn DoT
    Just make it ignite your bioblaster and deal DoT ontop of the channeled damage... atleast then MCH might have AOE that isnt just 1 button spam.. smh
    (1)

  10. #10
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,247
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    Step 1: Realize MCH is a "selfish" DPS and adjust them accordingly akin to SAM / BLM. They offer next to no group utility. MCH should be near them in DPS.
    I know some people are iffy about some sort of "complexity tax" (for the harder end), but if as it is today, MCH would be bumped to BLM levels of rdps, it would literally seize DNC and BRD for the phys ranged spot, and people would certainly prefer a full mobile ranged dps with a braindead rotation for the flex spot.

    For that to happen, MCH would need a bit more meat and skill ceiling to their gameplay. Well, they have an opportunity in 7.0...
    (0)

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