Quote Originally Posted by DixieBellOCE View Post
Or just.. Have Bio ignite into a second dot when hit by flamethrower..

The real issues with the job are its damage vs utility.

You get a single raidwide defensive
Dancer gets a raidwide defensive, party buffs, single target buff(dance) and a 20% crit/DH buff for dance partner and an aoe heal.
Bard gets a raidwide defensive, party buffs (Songs), Additional raid utility for tanks (20% bonus healing that pairs INSANELY well with SCH shield deployment) AND a 20% DH buff for the entire party.

MCH:
Tactician

Dancer:
Shield Samba
Technical Finish
Standard Finish
Devilment
Curing Waltz

Bard:
Troubador
Songs (Wanderer's Minuet, Mage's Ballad, Army's Paeon)
The Wardens Paeon
Battle Voice
Radiant Finale

See a trend here?

Each ranged job gets ~5 party utility abilities, where as MCH just gets a single defensive.
Yeah, that's actually a thing I find strange, but I never really tried arguing about it because I only ever played MCH in E5S, looooong ago. I'm no expert on MCH.
They don't buff MCH to be as strong as other more selfish DPS, because it's a Ranged Physical DPS and thus has mobility. It doesn't have anywhere near as much utility, so it does more damage than the other two Ranged Phys. But it doesn't do enough damage to justify their inclusion. You'd sooner take Dancer and Bard for their utility than MCH because odds are your buffs will make other people's DPS higher overall than bringing a MCH, you're also contributing to overall survivability.

Had they at least given MCH some offensive buffs or debuffs. Like old Hypercharge used to do. But instead they just give the class burst power on a role typically defined by utility.

Is it because they don't know how to balance it? Is it because they don't know what else they can make utility for? We probably don't know :x