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  1. #51
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Supersnow845 View Post
    That wouldn’t work in practice because utility isn’t equal in any way, you can’t compare natures minne to verraise

    This also doesn’t account for whether damage up buffs count as utility because different people have different views on that
    Their suggestion doesn't account for any of the specifics at all. The numbers have to be balanced manually.

    Besides that we have other classes that are already balanced around having what utility they bring. The issue here is clearly that SE is playing favorites with classes and they refuse to balance certain classes to allow them to remain viable within endgame raiding.
    (1)
    Last edited by NekoMataMata; 09-23-2022 at 01:03 PM.

  2. #52
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,371
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by NekoMataMata View Post
    Their suggestion doesn't account for any of the specifics at all. The numbers have to be balanced manually.

    Besides that we have other classes that are already balanced around having what utility they bring. The issue here is clearly that SE is playing favorites with classes and they refuse to balance certain classes to allow them to remain viable within endgame raiding.
    I’m not saying the balance currently is anywhere near good but the premise of “you have x thing so you lose some damage” doesn’t really work when some things in the same category are objectively better than those in the same category
    (1)

  3. #53
    Player
    AirlineFood's Avatar
    Join Date
    Dec 2021
    Posts
    18
    Character
    Airline Food
    World
    Midgardsormr
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Ameela View Post
    I'm honestly quite surprised that a job so heavily focused on using different gadgets and gizmos doesn't have something that also buffs and supports the party.
    Back in HW you'd use the turrets for MP and TP regen like Bard's songs - stuff like that should be brought back but make it a cooler gadget that gives the party more direct hit or something (honestly surprised there aren't any skills that buff DHit, so it'd be a good opportunity to introduce one so it doesn't conflict with Battle Litany)
    I'm coming back to this late but the funny thing is the bishop or rook? the old aoe turret we used to have it's in pvp and it does 6,000 damage to w/e it hits and gives the party members who stand in it a 6,000 potency shield so it can 100% be used in that way as it is used in that way in pvp right now. there are so many things that machinist has in pvp that would be so useful outside of pvp (but we have queen now as our turret which has melee uptime) machinist is in such a weird place from where it used to be in HW.
    (0)

  4. #54
    Player
    AirlineFood's Avatar
    Join Date
    Dec 2021
    Posts
    18
    Character
    Airline Food
    World
    Midgardsormr
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Jason_Ashford View Post
    Being a selfish DPS is fine, if Machinist wasn't on the very bottom of the DPS totem pole. The whole idea of Physical Ranged doing less damage because they have no cast time or resource cost is kinda outdated, especially since they gave Black Mage a second charge on Triple Cast, bringing their total number of instants up to 7, which is an entire Astral Fire rotation or their opening rotation.

    The way I see it, instead of turning them into a rubberstamp utility Physical Ranged like Dancer and Bard, lean into the Crit+Direct Hit by giving them new traits that boost their crit and direct hit damage which would synergize with Reassemble and give them some real burst.

    I also want to point out that the change to queen was not a nerf or a buff, it was to make it so the entire rotation fit neatly inside the burst window. It still does the same amount of damage that it did before, just in 12 seconds instead of 20.

    Wildfire could be used to play into Crit/Direct Hit by making it a Direct Crit if you land 5 or more weaponskills during its uptime.


    Flamethrower needs a major rework. functionally it is completely useless when using the Auto Crossbow can achieve the same damage, but without being a forced channel.

    My idea is that it should be an Off Global that does 1 large hit (essentially an AOE version of drill, or Air Anchor) that adds 2 stacks of damage if used on a target with Wildfire (meaning it adds 440 potency, or counts as 2 weaponskill hits during that window). This would not only make it an effective AOE hit for large groups, but it'd also give you a reason to weave it into your Wildfire burst window.
    I understand that queen didnt get nerfed i just think the summon time before it attacks and it using 6 seconds of ur battery gauge is kinda stupid? its not even attacking why is it using resources. if u summon it and the boss walks away and it has to roller dash ur basically losing 9 out of 12 seconds of uptime it's super weird to get max 6 seconds of uptime and then it does its finisher and disappears. it also delays damage by 6 seconds to u have to awkwardly plan 6 seconds ahead of buff windows to put it down. i never really noticed it with the 20 second timer but its super noticable with it being 12s and you having to optimize those 12s. im sure this isnt an issue for everyone and maybe im just thinking about it too much.
    (0)

  5. #55
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Throw a 10% damage buff on queen when its active and all the complaints will disappear.
    (0)

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