

All of Sage's single target DPS GCD's are already the same potency, so not much would change there.The problem with this is that you would need to select your dps spell based on the healing/mitigation effect you need.
This would mean all of those dps spells would need to be identical single target potency attacks.
I agree with expanding Eukrasia though.
I've considered before a Eukrasian Toxikon, in which ot boosts the potency at the expense of losing that weaving window; essentially doing what Energy Drain does for SCH in a dps sense.
Bar the DoT.
Edit: Oh, Phlemga, forgot that's on the GCD. Almost all, then.
If we're talking about Kardia, I don't understand how we don't have a spell that temporarily buffs everyone within a certain distance (say 15y from the sage) with Kardion for a limited time period. That would be a cool ability to be able to heal leftover raidwide damage without resorting to a HoT while maintaining dps uptime. Plus it just feels like something interesting that would work with sage. Sadly, I don't think the whole "deal damage to heal" aspect of sage is fully fleshed out. Kardia is just one skill. I'd love to see that aspect of sage expanded on.
Here's an expanded idea of Kardia based on the offensive recovery nature of Sage:
1. Ixochole, Kerachole, Taurochole, and Druochole apply a Kardion effect at a reduced rate (70%) to any ally hit by the effect for 8 seconds and can be refreshed up to a maximum of 16 seconds.
2. Toxikon become an addersting-free resource - 2 charges, 60 second cooldown. Additional effect: Toxikon applies a buff to the sage - Toxicosis (stack up to 3). Using Eukrasian Dosis will remove the buff and grant addersting depending on the number of stacks.
3. Eukrasian Toxikon (same damage potency as Toxikon) consume 1 addersting to apply a 350 potency heal with Kardion effect. Costs 0 MP. Grant "Eukrasian Phlegma Ready".
4. Eukrasian Phlegma (double damage potency as Dosis) consume 1 addersting to apply a 520 potency heal with kardion effect. Recast timer: 4 seconds. Costs 800 MP.
5. Eukrasian Pneuma (same damage potency as Pneuma) consume 1 addersting to apply a flat 300 shield on all party members in range instead of a 600 heal, and a 150 heal potency with Kardion effect. Costs 600 MP.
If these changes seem too overpowered with the current healing output that sage has with their healing abilities, there's 2 solutions.
1. Nerf the original Kardion's base healing potency on Dosis, Eukrasian Dosis, Toxikon, Phlegma, and Pneuma from 170 to 150 at level 90 to elevate addersting healing's burst potential more.
2. Alternatively, change Pepsis to reduce the overall healing power of Kardion at specific intervals based on the sage's discretion to gain more powerful burst healing in specific instances. Something along these lines:
Pepsis rework - New stance skill. Accumulation phase: When activating Accumulation, Kardion will no longer heal; each magic attack that activates Kardion will store 1 charge instead. 180 second cooldown.
Accumulates up to 15 charges. Unlimited Duration for accumulation (Think Reaper Soulsow -> Harvest Moon, except Accumulation is kept count as a buff and is Sage's "Soulsow").
On second activation - Pepsis/Digestion phase: 15 second Duration. Can end second activation's duration early by pressing the skill again.
All party members within range (15 yalms) will gain Kardion and refresh the timer by 8 seconds. The effect of Kardion increases by 20%. For every 5 charges accumulated, gain 1 stack of addersting.
The next spell's healing potency (Prognosis, Eukrasian Prognosis, Diagnosis, Eukrasian Diagnosis, Pneuma, Eukrasian Pneuma) is increased by 30% - expends 3 charges.
Unspent charges will be preserved for the next use of Pepsis.
This is honestly the biggest change I'd like to see.If we're talking about Kardia, I don't understand how we don't have a spell that temporarily buffs everyone within a certain distance (say 15y from the sage) with Kardion for a limited time period. That would be a cool ability to be able to heal leftover raidwide damage without resorting to a HoT while maintaining dps uptime. Plus it just feels like something interesting that would work with sage. Sadly, I don't think the whole "deal damage to heal" aspect of sage is fully fleshed out. Kardia is just one skill. I'd love to see that aspect of sage expanded on.
Kardia is supposedly SGE's main healing mechanic aside from Addersgall, yet it's extremely limited. You can boost it with Soteria, you can move it once per 5 seconds, and you can indirectly boost it with some stuff like Krasis. But you...don't have anything that interacts with it.
My personal opinion is SGE should have a short (~10 sec or 4 charge) second (that is, 2nd) Kardia on a 60 sec CD for two tank heal situations, and should have a short (~5 sec or 2 charge) AOE Kardia that work as CDs for healing dual tankbuster or AOE party situations. I guess the assumption is you use Pneuma with Zoe for a GCD AOE healing, augmented by Physis and Karechole, but considering Kardia is SGE's main mechanic, it's really weird to me that it doesn't have an answer to those situations. If it had a 4/2 charge system and short duration CDs that were up once a minute or so like this, it would really encourage SGEs to leverage Kardia heals.
Of course, I guess the argument then is what they'd do with extra Adders stacks, but I figure using Taur and Kare are your general Ag dumps since they're always doing at least SOME good by decreasing tank damage; and a secondary argument would be what about all its oGCDs that it has now like the Haimas.
I dunno, I just know I would likely have designed SGE to leverage Kardia more and need less of those other tools. Pepsis and (arguably) Krasis are already things I'd not have included personally, and it's a bit odd that SGE has Haima AND Panhaima; despite their different use cases, it's a bit odd all around.
.
On Eukrasia expansion, a part of me thinks SGE and new SMN are both in a "proto/larval form". Like the systems LOOK LIKE they're built with the Devs intending to add abilities to them in future expansions. It just feels odd right now with them NOT having them, but it's "futureproofing" for growth, I guess?


I was just thinking earlier, Synastry is underwhelming in AST's hands considering how single-target heals are, at best, a DPS loss, and at worst has poor synergy considering AST's plethora of oGCD burst heals like Essential Dignity which can't trigger its effects.
On the other hand, SGE's Kardia naturally includes a Synastry-like effect to it, just with offensive spells rather than healing. Meanwhile, SGE is also lacking for panic healing tools, particularly at lower levels before you pick up most of its oGCDs. Soteria is also considered to be... underwhelming most of the time, amounting only to a bit under 500p extra healing over 10ish sec.
However, if Soteria also caused Kardia to proc for healing spells, it'd kill two birds with one stone: Hit Soteria and suddenly Diagnosis is worth a Cure II each cast.
... That, or have Soteria upgrade to spread Kardion to the entire raid, or cause it to heal allies in a radius around your Kardion target. Based on the way Kardion healing is phrased, SGE is absolutely going to get an AoE Kardia CD at some point, the question is generally "where" more than "when" and you could make the same guesses about Physis, Pneuma, etc.
Last edited by Archwizard; 09-25-2022 at 10:50 AM.
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