Quote Originally Posted by Allegor View Post
I'd argue Syrcus Tower, at least, needs some updating. Labyrinth may be a cakewalk but still requires some awareness here and there or else someone may die or cause a wipe (atomos, ghost buff, meteor, ancient flare) and WoD....well, the trash pull at the very entrance is already a rite of passage that tends to kill half the raid, let alone Angry Mango and the DOOOOOOOOM debuffs.
Tower, on the other hand, is nothing but glorified target dummies - heck, I still don't know what the second boss is even supposed to do aside from the occasional giant circle/cone aoe, he just...stands there. Menacingly!
Second boss of Tower has that gauge that fills up with the tethered invisible things in the circles, stand in the circles to make them targetable and slow the filling of the gauge. There is also three adds that spawn later to do similar thing with other tethers. There is also a mechanic to make you go to the outer small platforms, and jump between them killing adds, or get killed in the middle. IIRC those are all the mechanics it has.