I think from both a gameplay perspective and a job fantasy perspective, I'd say just remove the "ignores guard" effect since you could keep the power behind the LB, while still offering some kind of counterplay.Which change to Zantetsuken do y'all think would be more fair?
A change to, "If target is afflicted with Kuzushi, deals damage equal to 99% of their maximum HP."
Or removing "Ignores the effects of Guard when dealing damage."
Personally I enjoy the one-shot, but I dissaprove of the suicide samurai playstyle. Removing 100% health damage pretty much eliminates the suicide samurai and makes it a tool for dueling again. I think Zantetsuken is important for shutting down Battle High V melees who would otherwise never die. Giving Guard counter play to it gives more agency to the person on the receiving end as they could just guard through Kuzushi.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.