Balancing around rDPS means the only variable is non-DPS support, such as Curing Waltz.
Yes it's true, for these jobs rDPS does = nDPS. This doesn't change that their rDPS is the total raid damage contribution they offered.For these jobs, rDPS = nDPS. Their rDPS will be the exact same (ignoring variance) whether their group has no buffs or optimized buffs. They're also not punished in this metric if they don't align their cooldowns within buffs as only aDPS tracks that although partially (single target buffs have to be manually checked through rDPS).
That's not true at all. Your premise is flawed based on the idea that rDPS is not a job's total raid contribution, when it by definition is. Just because their rDPS = their nDPS doesn't change anything, it just means that they themselves don't bring raid buffs that would modify their own personal damage.Therefore, if only rDPS is considered for balance, then these jobs are the best in every single scenario on top of getting the highest benefits out of buffs.
aDPS also depends on composition, so while it is a relevant metric to look at, it can vary a lot in a similar way that rDPS does for buffing jobs.Yes. This is why I mentioned that for gauging your own personal ability, nDPS/aDPS are better gauges than rDPS. For general balance, however, rDPS is superior as it goes into aggregated data points.The metric that will tell you the individual performance of a person without taking other people from the party into account is nDPS.
This isn't true at all. First of all it's a blatant misunderstanding of what r, a, and nDPS are; second, these are FFLogs measurements, not Square Enix measurements. In general, all jobs' rDPS should be within a few percent of each other bar whatever "taxes" are deemed necessary on an entire role. Where their a and nDPS will fall is a metric of flavor and personal skill in comparison to others of the same job.Jobs that are strong in the nDPS/aDPS department should be lower in the rDPS department and vice versa, because the higher the percentile, the more damage players will squeeze out of buffs and so the more they will feed into others' rDPS. For example, since SAM is the job that benefits the most from buffs, it should be higher in aDPS than BLM, but lower in nDPS since the latter does not benefit as much from them (though it still does).
I'm not saying rDPS is a perfect metric, but it's the best for inter-job comparisons while nDPS and aDPS are more or less better for intra-job comparison.
Yeah, MCH's median and upper quartile surpass RDM's, BRD's, SMN's, and DNC's as of 9/20/22. Talking about who balance is decided on is a bit tangential to the topic of how taxes should be approached in balance.Balance seems to be made around the average player, not the very top (95+ or more).
You can see this when checking more accessible fights (i. e. those cleared by many people of different skill) such as P5S. MCH is the top ranged/caster job in the rDPS charts in the overall percentile and until the 80th because it doesn't rely on others for its damage and actually overtakes some melee jobs (NIN and DRG, so the ones with the lowest personal damage) in both aDPS and nDPS until higher percentiles. In fact, MCH's nDPS is still higher than DRG's in the 90th percentile.
But again, nDPS is a measure of a job against itself. It's purely meant to be a gauge of how well one performed their own rotation in a vacuum, hence why it excludes all buffs including one's own buffs on other players. It doesn't MATTER how its nDPS is doing vs other job's nDPS.