Page 17 of 21 FirstFirst ... 7 15 16 17 18 19 ... LastLast
Results 161 to 170 of 201
  1. #161
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,841
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Even rezz as a “utility”, this tier especially has gone quite hard on body check mechanics which severely reduce rezz uses around the fights harder mechanics, combine that with the fact that rezz is inherently taxed by throwing off your rotation and costing a boatload of MP (at least affecting RDM)

    With this tier making rezz harder to justify and it already costing the user I’d say rezz shouldn’t really be taxed, stuff that can actually be optimised around and has defined use that not every class has (curing waltz, improv, magic barrier, expedient come to mind) and don’t intrinsically cost the class to use, they should be what, if anything, is taxed utility wise
    I knew I'd get people talking about rez being a bad utility lol, Yes rez lets you see more of the fight in progression run rez is absolutely a good enough utility to justify a tax in my opinion, letting you see more of a fight and getting enraged is fine for learning a fight and very powerful, but people tend to ignore this, and yeah sure it can save runs but normally a DPS raise is going to help you see more of the fight more then outright clear it.

    Sure it's not going to be broken after you learnt a fight and done it a few times but by then damage checks aren't really going to be a issue getting raised and having a damage debuff isn't going to happen nearly as much, the point where Black Mages extra damage comes into question because of this.

    Give black mage a raise if you want RDM/SMN to do the same damage, even if you disagree with the raise/utility advantage as useless, if they all did the same total damage you'd have zero reason to bring black mage, you can't have RDM/SMN raise do the same damage, give off even extra utility then Black Mage, why have jobs with utility and same damage it just makes one objectively worse, it creates the same issue of having a large tax for any utility.
    (0)
    Last edited by Rithy255; 09-27-2022 at 10:05 AM. Reason: Sentence fixing

  2. #162
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rithy255 View Post
    I knew I'd get people talking about rez being a bad utility lol, Yes rez lets you see more of the fight in progression run rez is absolutely a good enough utility to justify a tax in my opinion, letting you see more of a fight and getting enraged is fine for learning a fight and very powerful, but people tend to ignore this, and yeah sure it can save runs but normally a DPS raise is going to help you see more of the fight more then outright clear it.

    Sure it's not going to be broken after you learnt a fight and done it a few times but by then damage checks aren't really going to be a issue getting raised and having a damage debuff isn't going to happen nearly as much, the point where Black Mages extra damage comes into question because

    Give black mage a raise if you want RDM/SMN to do the same damage, even if you disagree with the raise/utility advantage as useless, if they all did the same total damage you'd have zero reason to bring black mage, you can't have RDM/SMN raise, give off extra utility then Black Mage and then your take would be justifiable, why have jobs with utility and same damage it just makes one objectively worse, it creates the same issue of having a tax for any utility.
    Easier option - remove rez from all casters.

    Also, what's your take on content where rez is disabled? Should RDM and SMN get a permanent 10% damage buff there?
    (5)

  3. #163
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,841
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Azuri View Post
    Easier option - remove rez from all casters.

    Also, what's your take on content where rez is disabled? Should RDM and SMN get a permanent 10% damage buff there?
    In the new dugeon content? depends on how the AOE works out, but in general yes I also think they should deal around the same damage in that sort of content. 10% is too much of a difference for raise anyway (gap between casters should be reduced, but also all casters should be higher then they currently are as melee tax shouldn't really be a thing).

    I think rez is fine, but removing it so people can have blackmage dps when it doesn't really matter too much, its fine I know people will want their Job to be meta and top dps, I enjoy stuff like raise makes the caster dynamic more interesting for me at the same time its hard to balance around. (You could even remove raise from savage content so more casual players wouldn't be effected)
    (0)

  4. #164
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Personally give a res as a role action with a 2 minutes CD on casters. Odds are we're getting a 4th Caster and I'm gonna be severely disappointed if they split "res caster" and "pure caster" because it'll default that RDM/SMN will never be performing like other casters.
    (4)

  5. #165
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Aikaal View Post
    Personally give a res as a role action with a 2 minutes CD on casters. Odds are we're getting a 4th Caster and I'm gonna be severely disappointed if they split "res caster" and "pure caster" because it'll default that RDM/SMN will never be performing like other casters.
    You know that's what SE's gonna do, because SE is obsessed with this idea of splitting roles into subroles and subroles into subsubroles.
    (4)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  6. #166
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aikaal View Post
    Personally give a res as a role action with a 2 minutes CD on casters. Odds are we're getting a 4th Caster and I'm gonna be severely disappointed if they split "res caster" and "pure caster" because it'll default that RDM/SMN will never be performing like other casters.
    Why should res tax exist? Why should any DPS tax exist outside raid damage buffs?
    (0)

  7. #167
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    The wheel of balance inevitably turns and one day even BLM will get to partake of the humble pie and sit at the bottom of the dps charts. SMN and even SAM already had theirs. No one is safe from a "rework". And that will be a glorious day indeed.
    (0)

  8. #168
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mithron View Post
    Why should res tax exist? Why should any DPS tax exist outside raid damage buffs?
    To justify the prejudice they treat some jobs with while propping up certain jobs within the same role to keep them above everyone else.
    (1)

    Watching forum drama be like

  9. #169
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,841
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mithron View Post
    Why should res tax exist? Why should any DPS tax exist outside raid damage buffs?
    Why should Red mage and summoner perform the same as black mage and bring objectively pretty good utility.
    You just look at damage numbers and don't actually think about how it would bring no reason to play black mage over the other casters.

    You either remove all utility or make BLM have the same sort of utility, which in my opinion brings down job diversity more then it already has been, which if thats your goal? sure.
    (0)

  10. #170
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rithy255 View Post
    I knew I'd get people talking about rez being a bad utility lol, Yes rez lets you see more of the fight in progression run rez is absolutely a good enough utility to justify a tax in my opinion, letting you see more of a fight and getting enraged is fine for learning a fight and very powerful, but people tend to ignore this, and yeah sure it can save runs but normally a DPS raise is going to help you see more of the fight more then outright clear it.

    Sure it's not going to be broken after you learnt a fight and done it a few times but by then damage checks aren't really going to be a issue getting raised and having a damage debuff isn't going to happen nearly as much, the point where Black Mages extra damage comes into question because of this.

    Give black mage a raise if you want RDM/SMN to do the same damage, even if you disagree with the raise/utility advantage as useless, if they all did the same total damage you'd have zero reason to bring black mage, you can't have RDM/SMN raise do the same damage, give off even extra utility then Black Mage, why have jobs with utility and same damage it just makes one objectively worse, it creates the same issue of having a large tax for any utility.
    Did you even read my post, you aren’t seeing more of the fight with verraise when the fights are obsessed with body check mechanics, like if more than 1 person dies to devour then verraise won’t save you on the next mechanic, yet RDM is still taxed as if the rezz is useful in this situation
    (6)

Page 17 of 21 FirstFirst ... 7 15 16 17 18 19 ... LastLast

Tags for this Thread