Quote Originally Posted by Packetdancer View Post
I mean, if you get an extreme in Mentor Roulette, it is almost always because the sprouts don't know what an extreme is, so obviously have no idea they should prepare for it.
Yes and no. I remember queueing for ARR extremes in Duty Finder as a sprout. An "extreme" is a more difficult version of the "hard" and/or "normal" version of the fight. The game all but tells you that. And like every other dungeon and trial you've done, there's this journal entry you want to get rid of, and you've always used Duty Finder in the past, so that's where you turn to yet again.

The problem is that as a sprout, you don't realize how broken the item-level sync is in ARR. All those dungeons and trials labeled "hard" don't actually seem that much more difficult than the "normal" version, so there's no expectation that an "extreme" would be any worse of a jump up in difficulty. And indeed, at least for a few of them, once someone explains the one tricky mechanic, the party powers through by sheer force.