Quote Originally Posted by ArchlordPie View Post
I kicked him because I didn't want to know going in that we'd NEED partners. Wiping to something surprising and having half the team go "oh it's partner stacks / Hades cones / split stacks / etc., let's assign positions/groups" is part of the fun IMO. The whole point of a blind run is that everything is a surprise, and I go in having accepted the fact that this style of prog is inefficient and most of what the group comes up with will not get used by future groups. You get exactly one blind run of any given instance, and that's a valuable and enjoyable part of learning high-end content to me.
Wha? How does assigning "just in case" stuff before a blind pull make it any less blind? You're still going to wipe to the mechanic either way because you won't know thst you need stacks there for example, until after dying to it...?

All it's doing is saving you time so you can just immediately pull again since you did assignments in the beginning.