Yeah. The game does a pretty poor job of preparing new players for higher end content. "Go there and do that thing like you have everything else" tends to blindside them more than anything if they try to queue up for Extreme and Savage fights. There's quite a learning curve that most aren't prepared for initially. That isn't the fault of the players. It's faulty game design. The game itself should be way more informative than it is sometimes.



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