



Agreed. You can only experience something for the first time once.




Watching a guide should be done if they say in the description "watch a guide" or "know this mechanic" and watching a guide is really common, but other parties advertise as doing it blind.
One reason to do an extreme blind is if you don't think you will need a guide based on the mechanics in the normal version. I did this with Innocence because I was fairly confident there was not a lot they could do to that trial that I wouldn't be able to figure out on my own and I was right. I thought that the tankbuster is obviously going to be a tank swap and it was more or less what I expected.
When you have played the game for a really long time, you can know how to get a lot of mechanics fast without a guide and will often be able to wing them on the first try, but there can be exceptions. In the current savage tier for example, if you try to do devour without any sort of guide or clip analysis, it results in headbanging and dying over and over, because you need a mental plan of how the aoes work and how to move. Another example is Tsukuyomi, where if you haven't come up with a genius plan of how to handle the meteor drops like guide-makers have, you will just wipe the party over and over.
You specifically talked about when someone queues for extremes. At least in the NA region it is not common to queue for extremes except some of the old ones that you get in Mentor Roulette and the people who queue for these are sprouts who don't understand how to prepare properly for an extreme trial or that they even need to.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560





Since you're talking DF instead of PF and it doesn't sound like you're on JP, you've answered your own question. Think about what a new person sees in the game. They do this questline and it unlocks this new way to do this trial they did before, and the game says "Go queue up in DF to do this". When they run other DF content for things like dungeons and trials in the story, more often than not they don't encounter anyone expecting them to look at a guide for something they're new to. So why would they think it was required for something else they're new to? I think you see people expecting carries more in PF since they can see the requirements there and ignore them. But you're probably running into mostly new folks who don't know any better than to use the DF for that content since they haven't learned that particular community quirk.
Also, for guides in general, they often don't help a lot of people. Some need to be in there in the moment reacting to really understand things.


Well the 30m+ queue time should clue them off that it's not something you can wing it and clear the first time while actually blindfolded.Since you're talking DF instead of PF and it doesn't sound like you're on JP, you've answered your own question. Think about what a new person sees in the game. They do this questline and it unlocks this new way to do this trial they did before, and the game says "Go queue up in DF to do this". When they run other DF content for things like dungeons and trials in the story, more often than not they don't encounter anyone expecting them to look at a guide for something they're new to. So why would they think it was required for something else they're new to? I think you see people expecting carries more in PF since they can see the requirements there and ignore them. But you're probably running into mostly new folks who don't know any better than to use the DF for that content since they haven't learned that particular community quirk.
Also, for guides in general, they often don't help a lot of people. Some need to be in there in the moment reacting to really understand things.
This.I got Final Fantasy 7, 8, and 9 when they were released and had the physical guide for each of them, the guides were out at the same time the game was new. I also have my original Chrono Trigger and Earthbound guides. (Earthbound even came with the guide) And through a large portion of the 90s we just went to the library and printed out the 200 page Gamefaq guides with the giant ASCII art. And even in the NES days we picked up Nintendo Power if we got stuck in something. The original FF1 on NES and maybe FF4/"FF2" here in NA were the only FF games I can think of where you might not have had easy access to resources outside of Nintendo Power. But as of the PS1 days we had easy ways to look at guides online and it's not like NA players were playing any of the older FF titles outside 1, 4 and 6 as we didn't even get the others until the PS1 ports with the horrendous load times. The only gamers that were living through the dark ages with no help were people playing stuff like Sierra games and Myst/Riven haha
I used guides in the olden days and still use them now. But I also do savage+ultimate and if anyone has made any sort of guide or toolbox for those you better believe I'm looking at them, even when week 1 raiding.
Some people that weren't around then don't know w had guides in the 80s and 90s too.

The irony here is that you blame people for not looking up a guide, reading a 10 page essay, experiencing the fight, etc. before going into it, but you clearly didn't read the rules of becoming a "Mentor" when you became one, so let me clarify what it says word for word in game when you decided to become a Mentor.
Your online status will be set to "Mentor."
Other players will be able to identify you as a mentor while this setting is active.
As a mentor, you are expected to actively perform the following:
1. Provide gameplay advice for new adventurers and other players.
2. Be an exemplar for player etiquette.
3. Invite new adventurers to the Novice Network, and answer their queries in the chat channel.
*Inappropriate mentor behavior may be reported.
Then it offers you a "Yes" or "No" option to join.
I'm not saying you're a bad player, just a bad Mentor who doesn't understand what they've gotten themselves into.
It's not that I forget, it's just that I don't care.





DPS queues back in the day are why I picked up CNJ. Not as bad these days on my DC, but they can still get up there on some content or on some level ranges on alts. Of course there are more options with Duty Support so there's a choice not to have to wait.
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