Blind run is fun. If I watch a guide what's the point of even finishing the content since no meaningful rewards



 
			
			
				Blind run is fun. If I watch a guide what's the point of even finishing the content since no meaningful rewards
Mentor Roulette is a big gamble.
If I'm not having to defeat Bockman multiple times a day, I sometimes end up in a level 60 dungeon with a tank wearing mostly level 50 job gear, or I'm replacing that tank 40 minutes into the run because the group finally got tired of them.
If I do get an extreme, then it's very likely that anyone in there that isn't a mentor is going in blind. I find that the people that queue for extremes are usually new to the game and aren't expecting something so difficult so they have little reason to watch a guide beforehand.
Mentor roulette expectations always seemed a little ridiculous to me, as someone who doesn't queue it because I'm missing some levequests and just can't be bothered. Imagine being dumped into some extreme that you haven't done in like five years and just being expected to not only know how to do it yourself (a big ask; most people unsync older stuff as their "clear" of it) but to also be able to guide other people who might be utterly clueless about the game as a whole.
The only time I queued up for EX content was a Leviathan Extreme. Just the ARR one. This was back when getting knocked over the edge was permadeath. I queued in to help a friend, who'd done it in the queue synced and was sad that a dps had left and they couldn't fill the spot. I joined it "in progress" and wasted the next hour of my life because nobody in the group could follow basic instructions. Our first handful of wipes were in the first minute of the fight, when adds would spawn and our tank simply didn't pick them up. Told him repeatedly that he needed to grab the additional mobs (I didn't even use the term "adds" in case he was legit new new) and he just ignored me until it finally sank in. Then the gates around the perimeter went down, and even when I put a giant white circle over my head and jumped up and down while running to the safe spot (this was after 3 failed runs to this mechanic specifically; I did give them a chance to do it blind but I was tired and getting literally nothing out of this) they'd still just stand in place and get blasted off the edge. Finally the timer ran out and I got the hell out of there.
i can't imagine subjecting myself to this bullshit every day by queuing mentor roulette.



 
			
			
				I used to set PFs that read something like this
"Titania EX Blind Learning Party - No Experience/Video Required! Be willing to listen and learn!"
I may do that again later in EW's life span. It was fun for Titania.
Because sprouts will be sprouts.All they know is the game told them to queue this duty, so they queue it.
You realise day 1 before people had strats we all placed some default waymarks down that are common to to most duties right? Usually 4 at cardinal / 4 intercardinal at clockspots no matter the duty will start you off with a bade to work from.I literally had this happen for P5S. Listed as blind prog, queued in, waymarks start going up before I even have a chance to click the ready check button. I hit the Clear Waymarks button, waymarks start going up again. I clear them again and ready check, 6 people ready up immediately and waymarks are still getting placed, I leave and kick the guy who didn't ready up. Got a bit of an essay from him in response to that, but I just asked him "what part of blind prog did you not understand" and blocked him.
If you're not putting some general marks down in q fight where you're already aware of some mechanics (we all played normal) it'd probably be sillier tbh.
Though in this case he sounded like he might he a tool too.

 
			
			
				I'm familiar with clock spot waymarks. This particular player placed four in a line on the side of the room the group starts in, and after having done the fight, I'm 99% certain he was trying to get puddle pairs assigned.You realise day 1 before people had strats we all placed some default waymarks down that are common to to most duties right? Usually 4 at cardinal / 4 intercardinal at clockspots no matter the duty will start you off with a bade to work from.
If you're not putting some general marks down in q fight where you're already aware of some mechanics (we all played normal) it'd probably be sillier tbh.
Though in this case he sounded like he might he a tool too.



 
			
			
				Nothing wrong with that imo.
My group did blind homebrew strats for P5S & P6S. We did clocks, partners and light parties at the start, just in case we came across mechs that needed it as we progressed to save some time. Personally I wouldn't have kicked that guy lol, nothing wrong with a little organization at the start.

 
			
			
				I kicked him because I didn't want to know going in that we'd NEED partners. Wiping to something surprising and having half the team go "oh it's partner stacks / Hades cones / split stacks / etc., let's assign positions/groups" is part of the fun IMO. The whole point of a blind run is that everything is a surprise, and I go in having accepted the fact that this style of prog is inefficient and most of what the group comes up with will not get used by future groups. You get exactly one blind run of any given instance, and that's a valuable and enjoyable part of learning high-end content to me.Nothing wrong with that imo.
My group did blind homebrew strats for P5S & P6S. We did clocks, partners and light parties at the start, just in case we came across mechs that needed it as we progressed to save some time. Personally I wouldn't have kicked that guy lol, nothing wrong with a little organization at the start.



 
			
			
				Wha? How does assigning "just in case" stuff before a blind pull make it any less blind? You're still going to wipe to the mechanic either way because you won't know thst you need stacks there for example, until after dying to it...?I kicked him because I didn't want to know going in that we'd NEED partners. Wiping to something surprising and having half the team go "oh it's partner stacks / Hades cones / split stacks / etc., let's assign positions/groups" is part of the fun IMO. The whole point of a blind run is that everything is a surprise, and I go in having accepted the fact that this style of prog is inefficient and most of what the group comes up with will not get used by future groups. You get exactly one blind run of any given instance, and that's a valuable and enjoyable part of learning high-end content to me.
All it's doing is saving you time so you can just immediately pull again since you did assignments in the beginning.
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			 Originally Posted by ArchlordPie
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