Quote Originally Posted by Ransu View Post
Because we want complexity and the nature of tab targeting hot bar style mmos requires a large amount of skills to create that. WoW and SWTOR with their skill purges have proven just how shallow these kind of games can be when you nuke the skill list and simplify everything. I feel for controller players, I really do, but I'd dislike losing skills and complexity because of them and their limited button issues.
i've been playing on controller since 3.2, and i've never had too many buttons to work with on the 32-slot cross hotbars. especially when they added the double-tap trigger hotbars for another 16 slots; i put food/pots and other non-class specific skills there.

(tho i never played SCH in HW, that prob would've been too much but that was the most complex job in the game so it's fine.)