Because they're obsessed with simplicity and accessibility.. anything complex means a chance of failure and omg can't have that..
The jobs are braindead easy because all the mechanics that added depth and complexity are gone. Crowd control debuffs. Meaningful stuns and interrupts, enmity management, resource management. Mob strengths and weaknesses. Anything that adds anything to combat that isn't just hit it till its dead has all but been destroyed in the name of simplicity and accessibility..
A complex job can't function in a game that has no complex mechanics or systems to interact with.



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