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  1. #51
    Player
    Flashy's Avatar
    Join Date
    Apr 2022
    Location
    Kugane
    Posts
    106
    Character
    Party Finder
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Imora View Post
    All of it. It's too long to remember for me to learn without tabbing out to look at it, and if I do that I lose the buff that let's me cast one of my abilities.

    I just don't get lengthy openers

    Otherwise I'd live to play it.
    Queue up for the level 89 trial via duty support menu with trusts. It syncs your ilvl down so you need to make sure the gear you wear has the correct amount of SKS when synced down but besides that, it is the best opener practice imo. You can instantly wall if you mess up and refresh your cooldowns

    I do this for every job I am trying to learn
    (0)

  2. #52
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Imora View Post
    All of it. It's too long to remember for me to learn without tabbing out to look at it, and if I do that I lose the buff that let's me cast one of my abilities.

    I just don't get lengthy openers

    Otherwise I'd live to play it.
    Well, not all play styles are for all people. At that point I'd say it's a learning curve and to practice if you really want to try it out.

    But to each their own.
    (1)

  3. #53
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Imora View Post
    All of it. It's too long to remember for me to learn without tabbing out to look at it, and if I do that I lose the buff that let's me cast one of my abilities.

    I just don't get lengthy openers

    Otherwise I'd live to play it.
    A lot of it comes down to muscle memory as you practice it. I actually find the SAM opener to be quite simple and SAM overall a very easy job to play, which is why I enjoy it as sub job and not a main.



    If all else fails, you can do sub optimal openers that better fit you but still are good enough for Extreme, Unreal and Savage. You don't have to be 100% perfect to be better than 99% of others and contributing more than enough to the group.
    (1)

  4. #54
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Imora View Post
    All of it. It's too long to remember for me to learn without tabbing out to look at it, and if I do that I lose the buff that let's me cast one of my abilities.

    I just don't get lengthy openers

    Otherwise I'd live to play it.
    Erhm, well, I'm not sure what to tell you there. All of the dps jobs have pretty long/busy openers. Part of the process is to practice it. Just go to the SSS and do it as many times as you can until you have it memorized. Since leaving and re-entering resets your CDs it's the best way to practice. It's basically what I do when learning a new opener. Treat it like a fighting game where you're practicing a new combo.
    (1)
    Last edited by Ransu; 09-20-2022 at 08:22 AM.

  5. #55
    Player
    SleepyCococat's Avatar
    Join Date
    Sep 2022
    Posts
    27
    Character
    Sleepy Cococat
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Imora View Post
    SAM opener still makes no sense to me.
    Now, imagine a job with even easier opener.


    1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2
    (5)
    Last edited by SleepyCococat; 09-21-2022 at 12:04 PM.

  6. #56
    Player
    Renascent's Avatar
    Join Date
    Apr 2022
    Posts
    25
    Character
    Na'ih Renascent
    World
    Spriggan
    Main Class
    Red Mage Lv 90
    You don't get it, you see there is that one guy that designed EW smn rotation, well they just heard that the healer were very happy, we could even say ecstatic about how their jobs are designed, so they decided to design a dps after them!
    And being a dps it doesn't even have to heal and is even more mobile.

    Truly a genius move i hope that one guy get to design even more jobs!
    (2)
    Last edited by Renascent; 09-21-2022 at 04:33 PM.

  7. #57
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    463
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Imora View Post
    SAM opener still makes no sense to me.
    idgAF about the correct Opener so here is mine:
    Meikyo Shisui > Kasha > Gekko > Yukikaze > Kaiten > Midare Setsugekka > Tsubamegaeshi (above lvl76) > Hakaze > Yukikaze > Kaiten > Higanbana > ect and for every 3rd Iaijutsu you can additionally perform a Shoha at lvl80
    basicly you want to spam Midare Setsugekka as much as possible and have Higanbana dot on the boss aswell .. well that's for Single Target, AoE is much easier

    just do the AoE Combos until you got 2 Sen + Kaiten and Tenka Goken away + Tsubamegaeshi of course oh and for AoE you can use Shoha II for every 3rd Iaijutsu
    (0)
    Last edited by RyuuZero; 09-22-2022 at 04:07 AM. Reason: taken 6.1 changes into account.. ugh -.-

  8. #58
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    I do not doubt that the smn is the simplest dps class in general, even if by now all the good or bad classes have lost all their difficulty among many instant for casters and positional now non-existent + huge hitboxes for melee. But honestly I don't expect smn to get nerfed. It will remain there and will not be touched for 2 years until 7.0 and over time it will inevitably become the poorest dps. In addition, I expect, if the trend is to eliminate the positional and have ridiculously huge boss hitboxes, that with 7.0 the dps carriers will be the casters (as any rpg has taught us) that unlike the melee that they are there to spam keys quietly, they will have to fight to keep uptime in the movements (as absurdly a rdm must do in this tier). Returning to the smn, I expect that with 7.0 it will be brought back at least to the same level as the other classes (because, let's face it, it is currently a class at 60) by adding the other summons of FFXI in the lego phase for the versatility, variety of skills for potency, effect and cast time. I would also like to remind you that the smn, in this tier, unlike the other dps, struggles a lot with the alignment of the buffs, because any dps can choose when to enter its burst phase, the smn takes it in the *ss strongly.
    (1)

  9. #59
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by xAFROx View Post
    Well, not all play styles are for all people. At that point I'd say it's a learning curve and to practice if you really want to try it out.

    But to each their own.

    Jobs are designed with a specific playstyle in mind. If you deviate from that, your just shooting yourself in the foot if you care about playing optimally.
    (0)

  10. #60
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SleepyCococat View Post
    Now, imagine a job with even easier opener.


    1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2
    Lul, the 6.0 opener. You really absolutely know nothing and you'd be a really bad Summoner not because the job is bad but because you don't know any better.<



    So... Let's see, choiuces of openers. Might need to skip the first Ruin III depending on the fight? Looks like some fort of thinking. Not much but still.

    1 > 2+Buff > 1+Pot > 1 > 1+3+4 > 1+5+6 > 1+6 > 1 > 7 > 8+4 > 8+4 > 8+4 > 8+4 > 9+Swift > 4 > 8 > 8 > 8 > 8

    Slightly different stuff on the different opener but the amount of unique buttons won't change. The fact you don't even know Searing Light can be used inside of Bahamut/Phoenix shows you have no knowledge and your opinion is invalid.

    Let me check Dragoon, a melee DPS. Clearly a job that requires more brain.


    1+Pot > 2+Buff1+Buff2 > 3+Buff3 > 4+6+7 > 5+8 > 1+9 > 2+7+10 > 3+11 > 5+11 > 4 > 1+12

    If we take the oGCDs aside. The core mental gymnastic of SMN vs DRG is basically:

    DRG: 1-2-3-4-5-1-6-7-5-4 (Repeat)
    SMN: 1-2-1-1-1-1-1-1-5-3-3-3-3-6-3-3-3-3-7-3-3-4-4+1+8

    SMN --> You can swap in any order for optimization of the fight between 5-6-7 which are your legos. You can swap during Ifrit to do 3-3-4-4 or 4-4-3-3 or 3-4-4-3. This is especially true in a fight like the door boss of P8S.

    So let's recap.
    Dragoon has more buttons to press because it has more oGCDs than Summoner but Summoner GCDs actually outweights Dragoon. You do really just press the same buttons most the time but Dragoon looks awfully braindead to me.
    You actually posted an incorrect Summoner opener.
    You don't play the job you accuse of being too simple.
    You hide your main for some reason that are beyond my understanding.
    Dragoon provide more support than Summoner and is equally simple.
    Simplicity of a job is very biased and based on the person's playstyle (I can't play bard or dancer despite how simple they are personally)

    I can spend 15 minutes to take off the rust on Dragoon and play it a decent level and master it while raiding. Just like I did with SMN when I swapped this tier because I hadn't played it for 6 months. THis is all muscle memory. Once you've practice enough, you don't even think if you need to move behind for your Chaotic Spring or Wheeling Trust; you're already behind and if you absolutely can't be behind, you'll be using a TN stack.
    (6)

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