thus dude summons
thus dude summons
it is a fact that the new smn has been designed as watertight compartments. This is what makes it "braindead" unlike other classes that have the chance to choose the best skills in order to increase their damage. But it is certainly not an advantage: those who play smn immediately realized that their freedom is non-existent, as everything is obligatory and there is no space for optimization, complaining in the appropriate threads on the forum. But going back to the speech above, the keys at the end are always the same, eh, if you find it difficult to play any role, especially in this tier, it means that you are making the wrong keybind. Nobody has fifteen keys to press differently and nobody misses a combo because they missed a positional. Furthermore, the mobility of the smn, but like that of the physical ranged, is not that it is all this advantage, since if you stray too far from the group (apart from if it is not for a specific mechanic) you risk losing heals and buffs. Moreover, although the cast is limited, they are still casts that are difficult to slidecast compared to rdm and healers because cast time and cooldown match. This doesnt, of course, remove the fact that a death's harvest is more complicated with a rdm than a smn, but this is also true between a rdm and any melee class.
mhm, I'll say I still do p7s on RDM because I refuse to entertain a burst window that doesn't have Bahamut in it because it'S being delayed and death's harvest is absolutely braindead.. It isn't a great example.it is a fact that the new smn has been designed as watertight compartments. This is what makes it "braindead" unlike other classes that have the chance to choose the best skills in order to increase their damage. But it is certainly not an advantage: those who play smn immediately realized that their freedom is non-existent, as everything is obligatory and there is no space for optimization, complaining in the appropriate threads on the forum. But going back to the speech above, the keys at the end are always the same, eh, if you find it difficult to play any role, especially in this tier, it means that you are making the wrong keybind. Nobody has fifteen keys to press differently and nobody misses a combo because they missed a positional. Furthermore, the mobility of the smn, but like that of the physical ranged, is not that it is all this advantage, since if you stray too far from the group (apart from if it is not for a specific mechanic) you risk losing heals and buffs. Moreover, although the cast is limited, they are still casts that are difficult to slidecast compared to rdm and healers because cast time and cooldown match. This doesnt, of course, remove the fact that a death's harvest is more complicated with a rdm than a smn, but this is also true between a rdm and any melee class.
Static positions. You're always at the same location, you never move. All it cost are for your tanks to invuln. Summoner or ranged physical gains nothing there.
I do want to point and stress out Square is notorious about making a mechanic with an intended way and the community just find an optimized way to deal with it which increases damage or uptime. Look at this odly specific BLM strat on dog first for door boss: https://www.youtube.com/watch?v=4ijy_gV5Upk
Last edited by Aikaal; 09-23-2022 at 04:22 AM.
yeah, mb. A lapsus sorry. I meant purgation
Oh, Purgation is pretty easy for me as RDM. I don't lose any uptime. I can't tell for BLM I still think its bad on BLM.
https://www.youtube.com/watch?v=590FECiKaVc
It's a rebuff window, I get 2 melee combos, my swift and accelerations. You can cast dual cast move and since you move as a pact it doesn't impact you. I much prefer RDM than SMN on p7s because I'd be doing that part as SMN during burst window without my Bahamut.
Regarding SMN of misaligning Bahamut with buff window. It's pretty significant.
Bahamut 307.6 PPS
Phoenix 313.3 PPS
Titan 211.3 PPS
Ifrit 198.5 PPS
Garuda 186.6 PPS
Fillers 149.2 PPS
https://forum.square-enix.com/ffxiv/...70#post6092470
Maths are there but basically you're doing 2/3 of the damage you normally have access. The other solution is to spam Ruin III and this is a filler move is really really bad.
Nah, uptime no, but smn can use emeralds + crimson melee combo to be able to move without casting and slidecasting in purgation, but blm and rdm need to slidecasting between an explosion and another.
"Its a little bit too complicate", its a fact but also between melee and rdm/blm, its a little bit too difficult for blm/rdm doing purgation.
My speech is to say that all jobs are simple in this tier. Then the casters struggle in some mechanics but it is to underline the fact that the melee in this round have no difficulty and in any case 6/7 keys have to press like all classes. Smn is simple to play, for me it is the simplest but also the most incomplete, but the others aren't that much more difficult.
I agree. Unlike the other classes, the smn does not have the possibility of delaying the burst out of the minute. Personally I am convinced that the buff, in p7s for example, should be delayed to the knockbacks (when the pot becomes up at 5min) to have the buffs during purgation and therefore during phoenix.
But clearly it is
1) a problem only of the smn that does not have a delayed burst
2) imagine if the melee delay their burst, they cry if they do.
But in the future we will see, even p2s was buffing at 4:20 but in the middle tier the 95+ of each class on fflogs moved the burst to 5 minutes
Last edited by Ggwppino; 09-23-2022 at 06:27 AM.
Mmm, I'm not too sure then because I feel there could be improvement made on p7s. As far as it goes for RDM. P8S vents on door boor is a living nightmare for RDM. But I don't lose any GCD or uptime during P7S at all. It might be because I'm currently on 2.44 GCD because I was given the caster pants being the one that could use the sps best as a SMN on p8s lol. It does take everything and it definitely can feel scary but you can still do a cast when there's 5 second left, pop your dual cast from the middle of the room and be to your position. It's definitely not a pleasant situation but it works out lol
SAM is deffers the easiest. RPR gains its complexity by how easily its rotation will drift because 2minute rotations is utter garbageI think it is a troll shitpost. However I do think samurai is one of the simplest Melee jobs.(rpr may be the only comparable one? However they do have double enshroud...) Juggling Buffs and bursts is basically what everyone does these days. Totally should bring kaiten back tho. That's like the last thing that add a little bit of job depth.
oGCD-centric melee has a significant amount of damage on its oGCDS. News at 11.
Put up a strawman and knock it down more subtly next time.
I don't understand why ppl are even arguing about whether SMN is simple or not.
Doesn't it make you look kinda stupid if you insist that you feel SMN is difficult to play?
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