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  1. #1
    Player
    SleepyCococat's Avatar
    Join Date
    Sep 2022
    Posts
    27
    Character
    Sleepy Cococat
    World
    Leviathan
    Main Class
    Alchemist Lv 90

    SAM and SMN is doing too much damage and should be nerfed.

    SAM and SMN are two jobs that have zero difficulty and job depth. It is completely autopilor playing these braindead jobs. I think they are doing way too much damage now and is hurting the job balance. Please nerf them immediately.
    If you don't nerf them. I request you give a reason why you don't nerf them under every patch note. This is the transparency that we deserve.

    Just an example.
    (29)
    Last edited by SleepyCococat; 09-25-2022 at 05:22 AM.

  2. #2
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    462
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    I would lovingly trade-in the monotonous & Brainrotting Shinten Spam for some Rewards (like guaranteed Direct Hit) through mindful Resource Management.

    Hell! I'd login right now to relearn the Kaiten Playstyle!

    How come that I can breathe into my Swordslashes in irl Aikido/Sword Training but they got rid of that aspect of the Fantasy of the Samurai in FFXIV?
    (5)

  3. #3
    Player
    Kachou_'s Avatar
    Join Date
    Sep 2022
    Posts
    73
    Character
    Kachou Fuugetsu
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Don't forget to nerf the fight as well so samurai players can clear it.
    (3)

  4. #4
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Quote Originally Posted by SleepyCococat View Post
    SAM and SMN are two jobs that have zero difficulty and job depth. It is completely autopilor playing these braindead jobs. I think they are doing way too much damage now and is hurting the job balance. Please nerf them immediately.
    If you don't nerf them. I request you give a reason why you don't nerf them under every patch note. This is the transparency that we deserve.
    Samurai during " Patch 6.1 " had the following happening.



    These changes were not requested by us nor the Kaiten removal and this was only recently addressed by the Crit/D.Hit changes. So they made our Job have less nuance for more consistent damage output.

    Now if you're talking Zero Difficulty? that is dependent on the player cause someone will find 1 job easier or harder then another. However Samurai is far from the easiest Job out of all Jobs even with it's friendly barrier of entry to flail your sword around and deal decent damage vs optimizing it, cause it has buffs and bursts to juggle and quite some cast times.

    Demanding damage reduction based on execution requirement? is a very poor take. I'd rather see the opposite, of advocating jobs to have more nuances or complex gauges resource managements to justify damage ouput, or higher APM etc.

    And if we're talking Transparency, I probably would look at BLM first out of any other Job and compare how that job is being treated vs every other Job every patch. But that could just be me.
    (16)

  5. #5
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,271
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by CelestiCer View Post
    Samurai during " Patch 6.1 " had the following happening.



    These changes were not requested by us nor the Kaiten removal and this was only recently addressed by the Crit/D.Hit changes. So they made our Job have less nuance for more consistent damage output.

    Now if you're talking Zero Difficulty? that is dependent on the player cause someone will find 1 job easier or harder then another. However Samurai is far from the easiest Job out of all Jobs even with it's friendly barrier of entry to flail your sword around and deal decent damage vs optimizing it, cause it has buffs and bursts to juggle and quite some cast times.

    Demanding damage reduction based on execution requirement? is a very poor take. I'd rather see the opposite, of advocating jobs to have more nuances or complex gauges resource managements to justify damage ouput, or higher APM etc.

    And if we're talking Transparency, I probably would look at BLM first out of any other Job and compare how that job is being treated vs every other Job every patch. But that could just be me.
    I think you took the post a bit too seriously, they were making a jab at the fact the devs had the nerve to say jobs are balanced based on complexity lmao
    (18)

  6. #6
    Player
    Kachou_'s Avatar
    Join Date
    Sep 2022
    Posts
    73
    Character
    Kachou Fuugetsu
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CelestiCer View Post
    Samurai during " Patch 6.1 " had the following happening.



    These changes were not requested by us nor the Kaiten removal and this was only recently addressed by the Crit/D.Hit changes. So they made our Job have less nuance for more consistent damage output.

    Now if you're talking Zero Difficulty? that is dependent on the player cause someone will find 1 job easier or harder then another. However Samurai is far from the easiest Job out of all Jobs even with it's friendly barrier of entry to flail your sword around and deal decent damage vs optimizing it, cause it has buffs and bursts to juggle and quite some cast times.

    Demanding damage reduction based on execution requirement? is a very poor take. I'd rather see the opposite, of advocating jobs to have more nuances or complex gauges resource managements to justify damage ouput, or higher APM etc.

    And if we're talking Transparency, I probably would look at BLM first out of any other Job and compare how that job is being treated vs every other Job every patch. But that could just be me.
    I think it is a troll shitpost. However I do think samurai is one of the simplest Melee jobs.(rpr may be the only comparable one? However they do have double enshroud...) Juggling Buffs and bursts is basically what everyone does these days. Totally should bring kaiten back tho. That's like the last thing that add a little bit of job depth.
    (1)
    Last edited by Kachou_; 09-18-2022 at 03:24 PM.
    https://support.na.square-enix.com/faqarticle.php?id=5382&kid=68504

  7. #7
    Player
    Avenheit's Avatar
    Join Date
    Sep 2013
    Posts
    100
    Character
    Arvae Lancer
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kachou_ View Post
    I think it is a troll shitpost. However I do think samurai is one of the simplest Melee jobs.(rpr may be the only comparable one? However they do have double enshroud...) Juggling Buffs and bursts is basically what everyone does these days. Totally should bring kaiten back tho. That's like the last thing that add a little bit of job depth.
    SAM is deffers the easiest. RPR gains its complexity by how easily its rotation will drift because 2minute rotations is utter garbage
    (1)

  8. #8
    Player
    Kachou_'s Avatar
    Join Date
    Sep 2022
    Posts
    73
    Character
    Kachou Fuugetsu
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CelestiCer View Post
    Samurai during " Patch 6.1 " had the following happening.



    These changes were not requested by us nor the Kaiten removal and this was only recently addressed by the Crit/D.Hit changes. So they made our Job have less nuance for more consistent damage output.

    Now if you're talking Zero Difficulty? that is dependent on the player cause someone will find 1 job easier or harder then another. However Samurai is far from the easiest Job out of all Jobs even with it's friendly barrier of entry to flail your sword around and deal decent damage vs optimizing it, cause it has buffs and bursts to juggle and quite some cast times.

    Demanding damage reduction based on execution requirement? is a very poor take. I'd rather see the opposite, of advocating jobs to have more nuances or complex gauges resource managements to justify damage ouput, or higher APM etc.

    And if we're talking Transparency, I probably would look at BLM first out of any other Job and compare how that job is being treated vs every other Job every patch. But that could just be me.
    I mean, back in you need to consider about having a midare ready every 60 seconds, so you need to calculate your Sens and use Hagakure to adjust your rotation so you can have midare up right as Tsubame-gaeshi is ready. Or your Tsubame-gaeshi will drift to tokyo. When you skip a gcd you have to calculate in your mind how use a combination of Yukikaze in Meikyo Shisui or Hagakure or even Enpi to adjust your rotation so you can get midare up before the next Tsubame-gaeshi window. You also need to try not delay Meikyo Shisui too much and try to avoid Yukikaze in Meikyo Shisui. This kind of stuff.

    Now? Yeah I know you can still use Hagakure to adjust your rotation if you want to go from a 99 parse to 100(the damage difference is barely noticable, hell even the current 100 parser dont use Hagakure). But two stacks of everything make it impossible to drift anything for a samurai. Now even the Kaiten is gone. Kenki is essentially just a max 4 stack fan dance now.
    The only thing that I can think of that requires some kind of attention is you need to save your kenki for a buff window. But who doesn't need to save stuff for burst? You have Beast Gauge Blood Gauge Powder Gauge Life of the Dragon Ninki Gauge Soul Gauge Shroud Gauge Heat Gauge.... Literally almost everyone have something that you need to delay for burst.
    (0)
    https://support.na.square-enix.com/faqarticle.php?id=5382&kid=68504

  9. #9
    Player
    Bad_Luck's Avatar
    Join Date
    Sep 2013
    Posts
    173
    Character
    Bad Lucky
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by SleepyCococat View Post
    SAM and SMN are two jobs that have zero difficulty and job depth.
    No. Don't ask for any nerfs, that's dumb.
    (3)

  10. #10
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SleepyCococat View Post
    SAM and SMN are two jobs that have zero difficulty and job depth. It is completely autopilor playing these braindead jobs. I think they are doing way too much damage now and is hurting the job balance. Please nerf them immediately.
    If you don't nerf them. I request you give a reason why you don't nerf them under every patch note. This is the transparency that we deserve.


    Tell me that you're biased toward jobs without saying you're biased toward jobs. Nerfs won't do anything, ranged physical and casters need to be uplifted around melee damage.

    Also, Summoner? Like Really? Are you some sort of Red Mage main that's having issue with door boss? If that's the case I can help you. Both RDM and SMN need a buff and RDM gets it harder because they get punished from too much movement. They are still much better on the second P8S boss than Summoner because Summoner falls on the burst windows being moved.

    (4)

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