So I'm aiming for the "Keeper of Knowledge" title and on Seal Rock games, I go hunting for new node spawns to get the initial occupation on them. With a bit of knowledge and knowing when new nodes will spawn you can position yourself to be close and first person to node spawns. I'm getting 3-6 occupations per game.
What I noticed though...this loses games. My win rate for seal rock is like, 10%. In order for me to optimize my occupations per game, I'm taking very bad actions for my team. I'm leaving contested nodes I should be protecting to get new occupations. I'm taking nodes my team will never be able to reach and hold, and the quick occupation typically makes the lemming hive mind move to places on the map that harm the team. In the rare instance your best action to occupy a node is by assaulting an enemy-held node with your team, you're still going to be sitting there spam clicking the node instead of fighting, so you're still useless even when you're with your team.
So basically the better you are at getting occupations, the worse your team is going to fair.
This is an extremely harmful achievement/title that encourages awful gameplay. Something about it should change.