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  1. #1
    Player
    SturmChurro's Avatar
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    Sturm Churro
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    Quote Originally Posted by Midareyukki View Post
    I don't really see that happening as it stands. FF14's grown rather large and is known for some stuff that other communities probably cannot boast.
    But I'm sure so too did World of Warcraft. And that one was\still is rather large. Yet people keep mentioning Cataclysm like it was an actual cataclysm.
    Well, FFXIV has certain strengths, it has a loyal FF fanbase, a heavy RP scene (whether players like it or not), but it's quite lacking in terms of staying content. Much of the content that is introduced is seemingly abandoned by each expansion's end. This isn't even to mention many in the playerbase being split by story concerns, or job balancing.

    Right now, there aren't really many actual competitors in the genre. Yeah, WoW does still have a fairly large playerbase, for the time being, but it's nothing like what it was. FFXIV "going the way of WoW" doesn't necessarily mean it would truly 'die', but we are definitely seeing the cracks forming in many different aspects.

    Quote Originally Posted by Thaciscokidd View Post
    Like a really big company with a game with a lot of fans, money, and stacking people with MMO skills.

    Riot's MMO
    There are two potential big competitors, although one might be fairly niche. Ashes of Creation, and Riot's new MMO. We'll have to wait and see how they go.
    (9)
    Last edited by SturmChurro; 09-20-2022 at 02:00 PM.
    WHM | RDM | DNC

  2. #2
    Player Darthgummibear's Avatar
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    Angrypillow Duvall
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    Astrologian Lv 90
    Quote Originally Posted by SturmChurro View Post
    Well, FFXIV has certain strengths, it has a loyal FF fanbase, a heavy RP scene (whether players like it or not), but it's quite lacking in terms of staying content. Much of the content that is introduced is seemingly abandoned by each expansion's end. This isn't even to mention many in the playerbase being split by story concerns, or job balancing.

    Right now, there aren't really many actual competitors in the genre. Yeah, WoW does still have a fairly large playerbase, for the time being, but it's nothing like what it was. FFXIV "going the way of WoW" doesn't necessarily mean it would truly 'die', but we are definitely seeing the cracks forming in many different aspects.

    There are two potential big competitors, although one might be fairly niche. Ashes of Creation, and Riot's new MMO. We'll have to wait and see how they go.
    Two things about WoW... 1) it's remaining player-base isn't anywhere as near as large as some people seem to think it is and 2) A lot of those are proverbial "lifers" who the game gained during it's height because there was no competition and simply never left. Every MMO ever has a certain amount of the second, WoW just has more of them than usual because of the timing in gaming history. This is why I scoff every time people bring it up.

    As for the other two upcoming MMO's, it will be interesting to see. Personally I wish Wildstar had done better. That game hit a nail really hard that nothing else came close to since.
    (3)

  3. #3
    Player
    Thaciscokidd's Avatar
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    Alfimi Einst
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    Quote Originally Posted by Darthgummibear View Post
    Two things about WoW... 1) it's remaining player-base isn't anywhere as near as large as some people seem to think it is and 2) A lot of those are proverbial "lifers" who the game gained during it's height because there was no competition and simply never left. Every MMO ever has a certain amount of the second, WoW just has more of them than usual because of the timing in gaming history. This is why I scoff every time people bring it up.
    MMO population is like a Schrödinger's Cat situation. We can argue and speculate all day and night but we will never know unless we are told. Which I kinda prefer in all situations(Here and in WoW), I'd rather keep shareholders at arms length than having them freak out at a drop in subs that might lead to an overcorrection.

    Quote Originally Posted by SturmChurro View Post
    There are two potential big competitors, although one might be fairly niche. Ashes of Creation, and Riot's new MMO. We'll have to wait and see how they go.
    Ashes always seems like Star Citizen to me. I'll believe it when I see an actual playable copy. But Riot's has the potential to be very dangerous for all current MMO's. Between Josh Strife Hayes and Necrit's video's I honestly believe that Riot is going to have to do some majorly bad stuff for it to flop.
    (3)
    Last edited by Thaciscokidd; 09-20-2022 at 03:29 PM.

  4. #4
    Player
    Kes13a's Avatar
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    Quote Originally Posted by Darthgummibear View Post
    As for the other two upcoming MMO's, it will be interesting to see. Personally I wish Wildstar had done better. That game hit a nail really hard that nothing else came close to since.
    Wildstar was decent and fun to play.... and then they started listening to the player base.

    after that it really went off the rails in so many bad directions. one reason I still firmly believe the show runners need to stick to their vision, in the case of this game, stick to what has worked for this long, discard what hasnt.
    (2)

  5. #5
    Player Midareyukki's Avatar
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    Quote Originally Posted by Kes13a View Post
    Wildstar was decent and fun to play.... and then they started listening to the player base.

    after that it really went off the rails in so many bad directions. one reason I still firmly believe the show runners need to stick to their vision, in the case of this game, stick to what has worked for this long, discard what hasnt.
    Except experience taught them the exact opposite, hence the ARR transition and their slideshow. And a lot of the QoL in this game only exists because fans so asked for. In fact, your own race's male counterpart exists due to that.

    It's great that devs have a vision to follow, but disregarding fans in its entirety is also dangerous. There needs to be a balance. And while this game really does have a cool dev-fanbase experience, it's not a very healthy one. Square is incredibly secretive and isn't transparent when it would actually help them out. Not just to follow their own vision, but to make sure fans understand and enjoy the vision itself. Sometimes, more so than asking fans what they think and working off of it, it helps to temper fans' expectations than blind promises and vague denials. For example, saying "It's impossible" and then ending up doing it really muddles the definition of the word "Impossible". And it makes people demand for stuff deemed "unreasonable", because when you actually mean it's impossible, you just end up sounding like the Boy who Cried Wolf.

    Warframe also has a relatively good fan-dev experience, and it's far healthier because the devs do listen to fans while also working on their own vision, and are transparent about it. Fans know what to expect and are still surprised by the work done. And fan suggestions and even exploits aren't derided, but incorporated into the game as features. Parkour didn't exist until the fans started doing it, and now it's become a staple mechanic that the devs encourage.
    (7)
    Last edited by Midareyukki; 09-21-2022 at 02:00 AM.

  6. #6
    Player
    Kes13a's Avatar
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    Quote Originally Posted by Midareyukki View Post
    Except experience taught them the exact opposite, hence the ARR transition and their slideshow. And a lot of the QoL in this game only exists because fans so asked for. In fact, your own race's male counterpart exists due to that.

    It's great that devs have a vision to follow, but disregarding fans in its entirety is also dangerous. There needs to be a balance. And while this game really does have a cool dev-fanbase experience, it's not a very healthy one. Square is incredibly secretive and isn't transparent when it would actually help them out. Not just to follow their own vision, but to make sure fans understand and enjoy the vision itself. Sometimes, more so than asking fans what they think and working off of it, it helps to temper fans' expectations than blind promises and vague denials. For example, saying "It's impossible" and then ending up doing it really muddles the definition of the word "Impossible". And it makes people demand for stuff deemed "unreasonable", because when you actually mean it's impossible, you just end up sounding like the Boy who Cried Wolf.
    hardly call my male "counterpart" an advance but anyway lol

    it is a balance and there could be some culture involved as well. I am not saying QoL suggestions are bad to a degree.

    secretive yes, I think their preference is to simply not give things away. how often, in many games, do off hand utterances get nailed down as hard facts by the playerbase as expectations? saying "its impossible" I think can be often translated as "we cant do it now" take the starting inventory in WoW, for years it was "impossible given the code and how its built into the game" yet one day, it magically increased in size. So I dont look at it as an outright falsehood, but more along the lines of "we cant do that in the present system" and they note it down as something they they can look into once other changes come into play.

    people will demand unreasonable things anyway, thats more a human thing than a dev thing. plus, if they are doing something innovative, they arent going to tell the playerbase because the competition is looking for innovative ideas too. so its a double edged sword and if in testing, it doesnt work, then the playerbase is up in arms "but you said...."
    (0)

  7. #7
    Player Midareyukki's Avatar
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    Quote Originally Posted by Kes13a View Post
    hardly call my male "counterpart" an advance but anyway lol
    Uhh you said it not me! xD

    Still, yeah it might not be, but to a lot of people who do prefer playing Male Miqo'te it was We wouldn't have it had the devs not listened. Because originally they wanted us to have only male Roes and female Miqos.

    Quote Originally Posted by Kes13a View Post
    it is a balance and there could be some culture involved as well. I am not saying QoL suggestions are bad to a degree.

    secretive yes, I think their preference is to simply not give things away. how often, in many games, do off hand utterances get nailed down as hard facts by the playerbase as expectations? saying "its impossible" I think can be often translated as "we cant do it now" take the starting inventory in WoW, for years it was "impossible given the code and how its built into the game" yet one day, it magically increased in size. So I dont look at it as an outright falsehood, but more along the lines of "we cant do that in the present system" and they note it down as something they they can look into once other changes come into play.

    people will demand unreasonable things anyway, thats more a human thing than a dev thing. plus, if they are doing something innovative, they arent going to tell the playerbase because the competition is looking for innovative ideas too. so its a double edged sword and if in testing, it doesnt work, then the playerbase is up in arms "but you said...."
    Okay, I think what you mean, QoL does exist and it does stem from player feedback. Whereas we have additions that came at a really dumb cost, and we have suffered from that. A lot of people dislike the way Blue Mage was designed and implemented, despite knowing that the devs didn't want to implement such a job and they couldn't capture the way FF5 did it without it being either too broken or too esoteric. (And yes, I'm setting aside the ideas people had to implement the job into the game).

    But even that last bit, like... A lot of people forget that the reason we don't have Glam Dressers in housing yet is because it breaks the way housing is designed. If anyone messes with the furnishings, it would interfere with the glam dresser's code and it would bork. And we can't just have an error saying "You cannot edit the house's layout while someone is using the Glamour Dresser", because if there's an FC where people aren't being cordial with one another, they're going to abuse it and not let others edit their house. It's one of those cases where it works on paper, but the game just doesn't support it. And then people get frustrated because they promised something out of fan demand, but couldn't match it.

    Or, in the wise words of Yoshida when hearing a fan asking for something actually unreasonable...
    NIGHTMEAH...
    (3)

  8. #8
    Player
    Kes13a's Avatar
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    Quote Originally Posted by Midareyukki View Post
    But even that last bit, like... A lot of people forget that the reason we don't have Glam Dressers in housing yet is because it breaks the way housing is designed. If anyone messes with the furnishings, it would interfere with the glam dresser's code and it would bork. And we can't just have an error saying "You cannot edit the house's layout while someone is using the Glamour Dresser", because if there's an FC where people aren't being cordial with one another, they're going to abuse it and not let others edit their house. It's one of those cases where it works on paper, but the game just doesn't support it. And then people get frustrated because they promised something out of fan demand, but couldn't match it.
    I am happy they enjoy playing them, really...

    exactly. I mean glam dressers in houses are likely something they may have noted to look into when they change how the layout is put together. some things just currently DO NOT WORK TOGETHER. doesnt mean that cant change, and thats fine. but then you get decisions of "well, this works as it stands.. but it could work better" balanced with "everyone and their dog is crying for this new feature" and guess what gets worked on first, it isnt the wonky but working current feature
    (0)

  9. #9
    Player
    Silverbane's Avatar
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    Z'nnah Silverbane
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    Quote Originally Posted by Kes13a View Post
    Wildstar was decent and fun to play.... and then they started listening to the player base.

    after that it really went off the rails in so many bad directions. one reason I still firmly believe the show runners need to stick to their vision, in the case of this game, stick to what has worked for this long, discard what hasnt.
    The two aren't incompatible. as you probably know.
    You can listen to the playerbase, and still decide to not do what the vocal portion of the playerbase wants.
    After all:
    • we players typically desire everything, for free, and right now -- although the more mature of us moderate those desires in light of our perception of the limitations the devs face.
    • we players want contradictory things, as well. Even an individual player can have contradictory desires, to "have their cake and eat it too," but the more common scenario is that some want one thing, and others want the exact, incompatible opposite.
    • we players, even those of us with software and systems experience, typically have no experience or knowledge with the technologies and challenges involved in implementing a world-wide real-time massively-multiplayer online game. So we can only guess at what the devs can do, we don't really know.
    We players are very much like children in these regards, and accordingly the devs should listen and keep our remarks in mind -- as they stick to their vision.
    They have proven that they know how to make a successful MMORPG, and we haven't.

    Later:
    Quote Originally Posted by Kes13a View Post
    saying "its impossible" I think can be often translated as "we cant do it now" ... So I dont look at it as an outright falsehood, but more along the lines of "we cant do that in the present system"
    "Impossible" can also mean "the resources we would need to do that are committed to other things," where resources can be anything and everything from employees to rack space at the data centers. Such resources often cannot be increased quickly, for reasons such as "good programmers are hard to find," "integrating new people into the team takes months," "upgrading the cooling system at the data center takes months," "relocating to a new datacenter because the old one can't be upgraded takes years" ... you get the idea.

    Time exists so that everything doesn't happen all at once. Sometimes, that sucks.
    (1)
    Last edited by Silverbane; 09-21-2022 at 02:45 AM.