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  1. #11
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    We won on our first attempt with this strategy. (It was our second attempt total, the first being a "let's see what's inside" attempt.)

    When you first enter, don't even touch the generators. Have a tank (preferably a PLD for shield skills) tank the mech. If you have a couple WAR, have them help DD and manage the adds.

    Once the mech is down, the whole thing gets a LOT easier. The WAR will keep the adds in check while everyone works to bring down the generators.

    Everyone keeps saying to kill them at the same time, but we just killing in a clockwise formation, and they didn't ever reactivate all at once. They seem to give the transmitter a straight damage reduction, and it's NOT immune to damage with at least one down.

    If you can keep two generators down consistently, you can deal good damage on the transmitter. Defense down from PLD's Riot Blade also works wonders. In all actuality, you'll have all three generators down for a fair amount of time for good damage.

    For those of you wondering combo positions:

    Generators - The "front" is the side facing the transmitter, thus making the wall facing side the "back".

    Transmitter- The "front" is the side facing where the mech starts. The back side faces where your party started.

    Bleeding and Defense Down can both be inflicted on the transmitter, and both are of wonderful assistance. I'm fairly certain I saw things like magic evasion down and such as well, so keep on it!

    EDIT:

    Setup was PLD, WAR, WAR, BLM, BLM, WHM, WHM, BRD
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    Last edited by Alerith; 06-07-2012 at 04:55 PM.