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  1. #1
    Player YukikoKurosawa's Avatar
    Join Date
    Dec 2021
    Posts
    568
    Character
    Yukiko Kurosawa
    World
    Lamia
    Main Class
    Black Mage Lv 90

    Paladins Invuln Capping in Onsal Hakkar

    Can someone explain why this is allowed? Did the devs even playtest the new 6.1 pvp before implementing it?
    (26)

  2. #2
    Player
    Moonfish's Avatar
    Join Date
    Mar 2016
    Posts
    496
    Character
    Autumn Stardust
    World
    Malboro
    Main Class
    Sage Lv 100
    With the housing lottery debacle not that long ago I think we can assume the testing they do is next to none.
    (20)

  3. #3
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,037
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    myeah, and that they leave it untouched for weeks is... sad
    (4)

  4. #4
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    I don't really see it as a huge issue. More than half of your points will (or should) be coming from kills. It's unlikely that a single node, capped by a single paladin, will determine the outcome of a game. It's dumb and annoying and will hopefully get fixed, but it's not like it's gamebreaking.
    (2)

  5. #5
    Player YukikoKurosawa's Avatar
    Join Date
    Dec 2021
    Posts
    568
    Character
    Yukiko Kurosawa
    World
    Lamia
    Main Class
    Black Mage Lv 90
    I'm also noticing non-paladins being invincible while capping nodes. Are paladins able to give others invuln as well? Otherwise I don't understand how that's possible.
    (0)

  6. #6
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by YukikoKurosawa View Post
    I'm also noticing non-paladins being invincible while capping nodes. Are paladins able to give others invuln as well? Otherwise I don't understand how that's possible.
    It's due to how Guardian works. When someone is being covered by the PLD, they are immune to literally everything - it all gets redirected to the PLD. It's something that's also an issue in CC, since it means that people can just chug right in front of you and there's literally nothing you can do about it (which is also why it's so damn important to have a macro that marks the person and uses quickchat, so they know that they can sip freely and effectively negate everything the enemy just did to them.) Hopefully there will be a change in the pipeline that *won't* transmit CC effects to the covering PLD, only the actual damage. This would also prevent someone being covered from capping the point.

    As it is, the only option right now is to shove the PLD out of cover range (it's pretty short) of the person they're protecting and keep them there (stun, bind, heavy.) I think I read that hysteria and charmed also suppress cover for their duration?
    (1)

  7. #7
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    They test if the code compiles and that's about it.
    (4)

  8. #8
    Player
    Wenor367's Avatar
    Join Date
    Jan 2022
    Location
    Gridania
    Posts
    9
    Character
    Wenor Trisshsem
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    In fact, it's fun when the crowd didn't understand how their spot was stolen XD
    (1)

  9. #9
    Player
    Mandudez's Avatar
    Join Date
    Oct 2013
    Posts
    303
    Character
    Man Dudez
    World
    Exodus
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Gserpent View Post
    I don't really see it as a huge issue. More than half of your points will (or should) be coming from kills. It's unlikely that a single node, capped by a single paladin, will determine the outcome of a game. It's dumb and annoying and will hopefully get fixed, but it's not like it's gamebreaking.
    Legit just had a match lost from this exploit. We had a small lead near the end and gained the most points from kills but lost a mid yellow node to the PLD exploit and lost by less than 100 points. I've had other matches where 2-3 PLD's spent the entire match running from node to node taking 3+ per match.
    (21)

  10. #10
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Gserpent View Post
    I don't really see it as a huge issue. More than half of your points will (or should) be coming from kills. It's unlikely that a single node, capped by a single paladin, will determine the outcome of a game. It's dumb and annoying and will hopefully get fixed, but it's not like it's gamebreaking.
    Wrong. I've seen it turn the tide loads of times. Especially on A and S nodes
    (22)

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