Can someone explain why this is allowed? Did the devs even playtest the new 6.1 pvp before implementing it?
Can someone explain why this is allowed? Did the devs even playtest the new 6.1 pvp before implementing it?
With the housing lottery debacle not that long ago I think we can assume the testing they do is next to none.
myeah, and that they leave it untouched for weeks is... sad
I don't really see it as a huge issue. More than half of your points will (or should) be coming from kills. It's unlikely that a single node, capped by a single paladin, will determine the outcome of a game. It's dumb and annoying and will hopefully get fixed, but it's not like it's gamebreaking.
I'm also noticing non-paladins being invincible while capping nodes. Are paladins able to give others invuln as well? Otherwise I don't understand how that's possible.
It's due to how Guardian works. When someone is being covered by the PLD, they are immune to literally everything - it all gets redirected to the PLD. It's something that's also an issue in CC, since it means that people can just chug right in front of you and there's literally nothing you can do about it (which is also why it's so damn important to have a macro that marks the person and uses quickchat, so they know that they can sip freely and effectively negate everything the enemy just did to them.) Hopefully there will be a change in the pipeline that *won't* transmit CC effects to the covering PLD, only the actual damage. This would also prevent someone being covered from capping the point.
As it is, the only option right now is to shove the PLD out of cover range (it's pretty short) of the person they're protecting and keep them there (stun, bind, heavy.) I think I read that hysteria and charmed also suppress cover for their duration?
They test if the code compiles and that's about it.
In fact, it's fun when the crowd didn't understand how their spot was stolen XD
Legit just had a match lost from this exploit. We had a small lead near the end and gained the most points from kills but lost a mid yellow node to the PLD exploit and lost by less than 100 points. I've had other matches where 2-3 PLD's spent the entire match running from node to node taking 3+ per match.I don't really see it as a huge issue. More than half of your points will (or should) be coming from kills. It's unlikely that a single node, capped by a single paladin, will determine the outcome of a game. It's dumb and annoying and will hopefully get fixed, but it's not like it's gamebreaking.
Wrong. I've seen it turn the tide loads of times. Especially on A and S nodesI don't really see it as a huge issue. More than half of your points will (or should) be coming from kills. It's unlikely that a single node, capped by a single paladin, will determine the outcome of a game. It's dumb and annoying and will hopefully get fixed, but it's not like it's gamebreaking.
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