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  1. #1
    Player
    Alemor's Avatar
    Join Date
    Sep 2022
    Posts
    2
    Character
    Alemor Firebrand
    World
    Coeurl
    Main Class
    Machinist Lv 90

    Removal of Weekly Limits on older Custom Deliveries and Tribal Quests

    Why are there limits on how many custom deliveries we can make on custom deliveries and tribal quests? I understand why they do it for current content, but why does it matter if I want to power through custom deliveries on older content? As the game gets older there will be more and more of these custom deliveries and being only able to make 12 deliveries per week is going to take forever to get them done. If they are unwilling to remove the cap, can it at least be increased?

    As for tribal quests, they take so long, and are so vast that it is frustrating that I can only do so many quests per week. I wouldn't mind if I could only do the quests for that day, but having a limit on that day is frustrating. I want to be able to run around to the different quest givers, do their dailies and scamper off but progress feels so stifled because now I have to choose between the quest to level jobs, or the quests to advance the tribe story lines.

    What do you think? Should these caps be removed or do you want them to stay?
    (4)

  2. #2
    Player
    EorzeaWanderer's Avatar
    Join Date
    Dec 2020
    Posts
    143
    Character
    Ellen Sjasaris
    World
    Malboro
    Main Class
    Bard Lv 100
    Setting aside beast tribes for the moment, custom deliveries are relatively easy crafts/gathering that give you a relatively large amount of scrips, including endgame scrips if you are max level. If they were unlimited no one would need to do any other kind of collectibles. They’re meant to be a nice little weekly windfall with some story attached so I think they’re fine. There isn’t really anything important gated by them.
    (6)

  3. #3
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    927
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    As I recall it, custom deliveries offer quite good EXP and scrips for the time invested into them. Tribal quests, at least in HW and beyond, also offer quite good EXP for the time invested into them, as well as tribe-specific currency.

    Both are time-gated so that you can't use them to acquire an unlimited amount of EXP and scrips/currency in short order.

    That said, I think that 3 per tribe per day, instead of 12 for all tribes per day, would be less restrictive and still preserve that time-gating.
    (1)

  4. #4
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    They aren't going to remove the limits on Custom Deliveries when it would make it far too easy for players to farm large amounts of scrip.

    The limits on tribal quests are going to be in place to encourage players to do other types of content.

    That said, I think the ARR tribal quests could use a rework so they're closer to how the other tribal quests are designed. And it probably wouldn't hurt to increase the daily cap on tribal quests from 12 to 18 since none of the rewards offered will upset game balance as long as there's still the daily limit of 3 per tribe (other than ARR).
    (1)

  5. #5
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,791
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    For Custom Deliveries they wold have to MASSIVELY nerf the exp and scrips in order to do that.

    I agree on Tribes though. Since you can only do a limited number of quests per tribe per day anyway, what purpose does the daily cap serve these days?
    (1)

  6. #6
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    387
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    They could keep the weekly cap as "number of deliveries that you get a reward for" ; any past that wouldn't give you scripts/xp or a fraction of the normal amount
    (1)

  7. #7
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Calysto View Post
    They could keep the weekly cap as "number of deliveries that you get a reward for" ; any past that wouldn't give you scripts/xp or a fraction of the normal amount
    there would be no point in continuing to be able to submit custom deliveries for nothing just because you could.
    (1)

  8. #8
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by DrWho2010 View Post
    there would be no point in continuing to be able to submit custom deliveries for nothing just because you could.
    No doubt some people are thinking in terms of achievement hunting. They aren't looking for rewards, just achievement completion.
    (0)

  9. #9
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jojoya View Post
    No doubt some people are thinking in terms of achievement hunting. They aren't looking for rewards, just achievement completion.
    That just comes with time. Keep doing the weekly deliveries you'll eventually get the 150 or whatever amount it is delivery achievement. Are people really complaining that they can't get a long term achievement right away?
    (1)

  10. #10
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,791
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by DrWho2010 View Post
    Are people really complaining that they can't get a long term achievement right away?
    No. They're complaining about the fact that the achievements now take too long for new, and new to crafting players to reasonably complete. If you started from scratch right now it would take two years of doing all 12 turn ins every week to get all of the delivery achievements, and by then there would likely be at least another year worth of new NPCs added to the game. It's basically impossible for new players to ever catch up now.
    (1)

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