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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    From HW to SB, it was simple.
    You support the raid, you're a parangon of support, you get cool mitigation tools, you recharges others battery, every melee job loved you, every caster job loved you.
    You provide rDPS and... What's that, out of stamina? Worry not, my boys, I will shower you with TP and MP.

    Then ShB happened
    You are a melee DPS but you have 1 role action disguised as an ability. It's a 180s mitigation, you are useless to the party and deal low damage.
    But don't worry, if you're in the team you bring 1% main stats to the group! Is it because of something you do? No, it's just because Papa Yoshida told us to bring you along.

    One patch later the mitigation went to 120s.

    Then EW happened
    All ranged barely got anything, DNC somehow got a reworked Improvisation.
    BRD got coda and must press Apex arrow twice.
    DNC got its melee proc removed and replaced with new buttons, must also press Technical step twice.
    MCH got a boring chain saw and a cool cutscene involving Quintus.

    All ranged got a trait that changes Tacticians/Troubadour/Samba cooldown to 90s.

    Between 5.0 and 6.2, ranged used to feel like melee DPS but with 22 extra yalms of range.
    Since 6.2, melees feels like ranged but without the tax.
    (14)

  2. #2
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by CKNovel View Post
    MCH got a boring chain saw and a cool cutscene involving Quintus.
    This one's specifically a kick in the groin because it isn't Chainsaw, the skill a lot of people were requesting. It's Chain Saw, a chain of saws. I feel so cheated.
    (2)

  3. #3
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by VentVanitas View Post
    This one's specifically a kick in the groin because it isn't Chainsaw, the skill a lot of people were requesting. It's Chain Saw, a chain of saws. I feel so cheated.
    Do you know what truly grinds my gear?
    They probably didn't added the chainsaw because of melee uptime like RDM.
    And we're in EW complaining that melee have too much uptime!
    (1)

  4. #4
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Gonna quote myself:

    Quote Originally Posted by SaberMaxwell View Post
    For the purposes of discussing damage rankings in rDPS, talking about damage buffs (which DNC brings far more of than RDM, by the way) is a bit of a non-starter since those are factored into a job's rDPS ranking in the first place.

    Curing Waltz is an off-global cooldown heal that can hit 600 potency on one group or 300 potency on two groups during a spread mechanic. What's more, it's available once per minute. Is it amazing? No, but Vercure is a single target 350 potency heal that's on the global cooldown. That means that, yes you can spam it, but to use it means you're not doing damage--if healers avoid using GCD heals at all costs as part of their gameplay, with far more potent GCD heals and AoE GCD heals, why would a RDM's vercure be particularly valued? Especially compared to Curing Waltz. If you can dismiss CW's situational usefulness, you can dismiss Vercure's in the same breath is the point here.

    Shield Samba is best compared to Addle since they're both the role action even if SS is for some reason allowed to remain its own thing while every other role has their action identity stripped away, but I digress. Every 90 seconds, DNC can reduce all incoming damage for 15 seconds, while Red Mage can reduce magic damage by 10% and physical damage by 5% for 10 seconds. This makes SS better by default but for a few foibles; SS cannot be used during a dance and although Addle cannot be used during a cast Red Mage can get to a phase where it can addle far more quickly than a DNC can get to using SS. In a scenario where cooldowns are planned, thus maximized however, this is a non-factor because the window to use these abilities will be found or made.

    Though not directly comparable, DNC's 2 minute mitigation is Improv which Magick Barrier does beat out handily. Improv is much harder to find openings for, although if you wanted to be cheeky and just flash Improv as an oGCD you'd drop a 5% HP barrier on the party which can be helpful. Kind of like how AST sometimes used to (still does?) flash Collective Unconscious. I don't know if Improv's regen lasts after the flash, however, but if it can, hey 100 pot regen for 5 ticks so why not. If not, eh. EDIT: My DNC just got back to me; the regen lasts, but the barrier requires the press of Improvised Finish which makes trying to weave it janky to do. MB provides a Magic Damage reduction of 10% (important to remember, it does nothing for physical damage) and a 5% healing action strength increase.

    So all that said, what you really want to say is "RDM should do less DPS than DNC because it can spam raise." Which...it can, with caveats. To dualcast a raise costs 5 seconds; 2.5 for the prepcast, and although instant, verraise does still roll the GCD. 5 seconds with one of those actions being an attack with a 1.8s cast time is definitely an advantage, but it isn't exactly "grab the whole party up instantly." To swiftcast a raise costs 2.5 seconds, by contrast, so Red Mage's big strength is being able to get two raises out in 7.5 seconds compared to anyone else getting one raise out in 7.5 seconds without swift. That is, however, once per minute just like everyone else's swiftcast. That's not to mention that roughly every 40-60 seconds, Red Mage is locked in a melee combo that they lose a ridiculous amount of damage to drop for a raise--that doesn't matter in prog though does it? Unless you're going for a kill against a very tight enrage, in which case the Red Mage not only would not raise--they should not.

    This tier, I have been out-sped to the raise by my healers practically every single time unless I saw the death coming and pre-empted it with, not a dualcast raise, but a swiftcast raise. The times they would have needed me to raise most, ie during burst windows, I was paradoxically not able to stop to raise due to the immense loss of damage that would have caused.

    The point of my anecdote is: boy is raise a hard utility to quantify. Depending who you ask, it's worthless even in prog or it's God's Gift to FFXIV. As it is, another poster already pointed out that RDM has been straight dropped in later fights of this tier because it just cannot keep up; SMN offers the same basic safety net, but on top of that is insanely mobile and does more damage than some physical ranged. This is why my stance is "restrict verraise to a 1 minute cooldown or remove raise from casters entirely" and I am admittedly a bit of a hardliner on "If you want the fantasy of resurrecting, healing, and carrying your party, go play a healer not a DPS" which plenty of the flavor people disagree with me heavily on.
    I don't know where this idea that Magick Barrier is God's gift to mitigation comes from but it is awfully convenient to throw under the bus I guess.
    (0)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  5. #5
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,376
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by VentVanitas View Post
    This one's specifically a kick in the groin because it isn't Chainsaw, the skill a lot of people were requesting. It's Chain Saw, a chain of saws. I feel so cheated.
    Imagine if mch got a single target flamethrower (perhaps with some OGCD's to spam during it) in a melee chainsaw
    that would've been sick
    (0)

  6. #6
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    When we look at the casters... SMN and RDM are a hot topic on job balance as well, as they're lagging behind BLM by a large margin. That said, while I think most of us are in agreement that easy job should not equate to bad performance, I think many players are content with the prospect of BLM being the highest DPS due to how challenging it is to play correctly, especially during prog. SMN and RDM shouldn't be as far behind as they are, but BLM being the selfish DPS that stands a few steps ahead due to being so complex seems fair.

    So wouldn't it make more sense if this were the case for MCH? And I never played HW or SB MCH, but wasn't that also a fairly complex job before the ShB rework?
    (0)

  7. #7
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Dancer is also a broken job and it will keep throwing a wrench in the balancing.

    It synergize with the melee funneling and synergize with the overpowered state of melees.
    On top of that, it scale excessively well with SAM and the 120s burst meta.

    This broken state mainly comes from the fact that DNC performance will depends on the dance partner job.
    And that DNC is balanced as if its dance partner was the worst choice possible.

    Dancer partner is not a sustainable mechanic if it can be exploited this way.
    Utility is multiple steps above other ranged.
    120s burst design makes it benefits from downtime.
    Dancer ridiculous AoEs makes the jobs naturally benefits from multiple targets.

    In itself, it's not broken. But in the current context of raiding, it is broken.
    (4)
    Last edited by CKNovel; 09-17-2022 at 09:27 PM.

  8. #8
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,993
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    "Physical ranged DPS attack foes from a distance. They excel at inflicting sustained damage, and also provide support for companions."

    I think this statement would apply to Dancer, due to the sheer amount of Both damage buffs and utility it provides, apart from the "sustained damage"
    Bard it somewhat applies too, its non-damaging utility outside the 10% shield is a bit questionable in most cases, but it providing a lot of different party buffs is pretty good, Also I'm no bard main but it does seem like a sustained Job.
    Machnist uhh? no? machinist support is nothing lol, it's the worst performing out of all three (including raid buffs obviously).

    What I changed:
    A big focus on giving Machinist non raid buff utility maybe give it some defensives and a flat potency buff, It shouldn't really provide raid buffs as I think it should still be considered a "selfish" dps for the most part, The "ranged tax" should be cut down (at least) for both phys ranged and casters.
    maybe buff bards "other" support options to be a lot less situational, Bard isn't really a big issue unlike machnist as it actually performs pretty alright. but I won't like to see a bit more love care put into bard and the "support" aspect of Ranged.

    I'm not a big phys ranged player never took one to savage/ext never likely will, but I wanna see their damaging and support aspects especially on machinist tuned more and more, ranged tax is too much.
    (0)

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