They also reduced the amount of positionals melees have to do on top of removing any penalties to missing them other than a slight potency decrease (Slap on the wrist)
Plus they have 2 stacks of true north if for some reason they can't move to do positionals (Which honestly just takes a little bit of planning or reaction)
But sure, melee is hard enough to warrant the damage increase compared to being a caster where any movement is penalized even if it's all done purely inside the boss' massive hitbox
Watching forum drama be like
If this is not posted on the official website. I would have thought it was photoshoped by redditors.
https://support.na.square-enix.com/faqarticle.php?id=5382&kid=68504
Maybe the devs feel that with the hitboxes being bigger that Casters have infinite range and can always attack the boss warrants their low damage despite the fact that mechanics interrupts their DPS.
Uh I guess break casters and make all their spells 1.3 gcd or instant cast.
It would probably increase their DPS if they didn't have to cast anything.
They went the wow way ignoring feedback in HW...
For anyone curious, JP is also upset with this explanation.
Bit ironic that a post essentially meant to be damage control has caused an even bigger backlash. This is honestly shaping up to be FFXIV's "WoW" moment. Do the devs actually listen like they claim or will they go the route WoW did, insist they know better and we just have to see their vision? The next several patches leading into 7.0 is going to be rather interesting.Actually, right now during Dragonflight development, the WoW Devs are currently strongly catering towards Community wishes right now, with them abandoning borrowed power systems and stuff like the unpopular legendary system from Shadowlands in favor of returning to talent trees, where we right now see a pretty active communication between devs and playerbase, with regular blue posts on changes during the alpha. We saw last year how FF14 gained on being strong on WoWs weaknesses, mainly the MSQ and the lack of unpopular player power systems, so with the FF14 devs currently working against player wishes in terms of class design, not only balance issues but also fairly unpopular changes like the removal of Kaiten and the state of Healers right now, we could see the situation explode on their faces when Dragonflight releases, if the WoW Devs keep on catering towards the playerbase in regards to class design.I'm also not happy about the current job balance, and I'm really disappointed about the way casters, my favorite role, are being handled in this expansion. They killed my enjoyment of playing my main SMN in Endwalker, so I'm not playing it as often anymore because there's basically no skill ceiling and it gets boring after a while. I think there's a lot of work to be done for the dev team, but I do acknoledge that they apologized for the problems and they still ask for more player feedback. Comparing the FFXIV to WOW is therefore really uncalled for in my opinion.
We as players don't have as much information as the dev team does about a lot of things, so I'm willing to give them time to reconsider certain decisions and hopefully fix the issues over time. I'm glad they see how unhappy a lot of players currently are.
Here's some facts about positionnals:
MNK has 1 rear and 1 flank.
DRG has 2 rear and 1 flank.
NIN has 2 rear and 1 flank.
SAM has 1 rear and 1 flank.
RPR has 1 rear and 1 flank.
Most of the time, each positionnal is separated by 2 neutral weaponskill.
True North is on 45s CD and can hold 2 charges.
There are very few mechanics that forces you out of positionnals, most spread positions have both melees at the rear/back intersection.
Burst windows are during tank buster so... The boss doesn't move.
It's exactly the same, you have one step to make to switch from rear to flank and if the boss move a lot during a mech, you still have 2 stacks of true north in your kit.
Yes and no. The absolute difference, in terms of physical travel time, is still very low if you position yourself correctly. People need to understand that the edge of a boss' hitbox isn't the only place to correctly land a positional. You can sit halfway inside Hegemone's hitbox as a melee and just feather-step to the left and right and nail all your positionals while moving less than a yalm in-game. Understanding how to properly split that sweet spot is one of the few remaining hallmarks of a competent melee.
Now, if you're forced out of the boss hitbox for any reason, then yes, a larger overall hitbox can mean more travel time. That's where coordinating with a group for uptime and talking with your tanks about positioning would come in, but that's also just a given part of any decent group synergy.
First, you're the only person I see still argue about melee uptime, its 2022 bruh.Would they be equal to caster or meele, than, there would be any need to play meele or casters.
You could be allways in safe distance and attacking the whole time, with the same dmg. That would meen, that the group wouldnt use meele, who need positions for the full dmg or casters, who are slower than ranger.
Second, I really hate this "people will only play the easiest class if ranged did as much dps as melees" argument. No, people will not all switch to the "easiest" class. This will only happen to the most hardcore 1-5% at most, the week 1 clear race groups, but these are the best players, they dont "need" the easiest class so as long as maximum dps output is similar across all jobs, many will choose to clear it on their main jobs. The ONLY REASON job switching became a big issue was because of the tight dps check combined with poor job balance. As long as all jobs are viable and can clear savage/ultimate tier content, we know MOST people will stick with the job they love and are comfortable on. The people you're worried about are a very, very small minority and not something that will spread like wildfire.
Most people (95%+ of the population) are playing the classes they love, they enjoy, one they've been maining for months if not years. A person who has been playing ninja as their main job the past 3 years isn't going to switch to a bard just because bards got a buff. A person who mained dragoon for the past 3 savage tiers isn't going to switch to a MCH unless the new MCH is far outperforming the DRG. People in mmo's play jobs they enjoy, jobs they find fun to play and execute, not the best, most efficient jobs. This isn't League ranked queue, this isn't Overwatch, its an MMO.
This is a very elitist mindset, what you're saying makes more sense in competitive games like MOBA or FPS but mmo isn't 100% competitive ranked game. In LOL you could argue, "why would anyone play [insert champ] when [champ] is better in every metric?" that argument would hold true and most people would play the better champion. This is an MMO, people play jobs they find attractive visually and gameplay style wise, not based on their min-max output.
You say there should be a reward for playing a more difficult class? back in my days your reward was prestige and recognition, not a number on an addon.
imagine these two different paths you could take with this.
1. current state. join a content, see sam or blm on top of the dps chart and think "well duh, they're suppose to be there" no one even cares.
2. get rid of raid buffs and give every DPS job max potential of 10k dps but varying levels of difficulty. Whenever you see a monk or blm on top of the dps charts, you know, I know, everyone knows, they're the shit in that group, those guys are putting in work and are outperforming everyone else in the group. You don't see them every day, but when you do, you recognize it and you remember those players.
That was what motivated and pushed the players to get better at their jobs on classes that were considered more difficult...
Last edited by Housinginneed; 09-18-2022 at 06:01 PM. Reason: engrish hard
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.