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  1. #11
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Like I said above this really only affects PLD (which is getting changed anyway) besides unmend and it’s AOE DRK’s “spells” are all oGCD so are unaffected by spell speed or skill speed, RPR’s harpe is like unmend in that you shouldn’t ever have to spam it, enchanted RDM melee combo only affects three skills and BRD/NIN never chain enough spells together

    PLD is already being changed so it really would have such a minimal effect it becomes debatable if it would even be worth implementing
    You are conflicting spells and magic damage.

    PLD Fastblade is a physical weaponskill.
    RDM Enchanted actions are magical weaponskills.

    DRK AOE combo are magical spells.
    BLU Drill Cannon is a physical spell.

    RDM Fleche is a physical ability.
    DRK Edge / Flood is magical ability.

    MP cost or damage type do not dictate what is weaponskill, spell or ability. Look it up.
    (1)

  2. #12
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,613
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    You are conflicting spells and magic damage.

    PLD Fastblade is a physical weaponskill.
    RDM Enchanted actions are magical weaponskills.

    DRK AOE combo are magical spells.
    BLU Drill Cannon is a physical spell.

    RDM Fleche is a physical ability.
    DRK Edge / Flood is magical ability.

    MP cost or damage type do not dictate what is weaponskill, spell or ability. Look it up.
    That’s not what I mean at all

    The only skills this would affect in a practical sense are

    -PLD’s magical combo of which PLD is getting changed
    -DRK’s AOE combo
    -RDM’s first three melee pieces

    I didn’t realise BRD’s songs and NIN’s mudras got changed and I didn’t realise enchanted melee combos are still weaponskills (I’ll amend that) but that’s all it would affect, sure it would be nice but it’s like 9000th on the priority list since square doesn’t seem to want anyone else to be half and half because RDM and PLD occupy opposing sides on that area and they like enforcing melee be ranged jobs for raid strats

    But I’ll shut up now because the suggestion isn’t exactly bad and I’ve argued way too much (and been wrong too many times) for someone who actually agrees with the idea even if I think it would change barely nothing if implemented
    (0)
    Last edited by Supersnow845; 09-16-2022 at 07:52 PM.

  3. #13
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That’s not what I mean at all

    The only skills this would affect in a practical sense are

    -PLD’s magical combo of which PLD is getting changed
    -DRK’s AOE combo
    -RDM’s first three melee pieces

    I didn’t realise BRD’s songs and NIN’s mudras got changed and I didn’t realise enchanted melee combos are still weaponskills (I’ll amend that) but that’s all it would affect, sure it would be nice but it’s like 9000th on the priority list since square doesn’t seem to want anyone else to be half and half because RDM and PLD occupy opposing sides on that area and they like enforcing melee be ranged jobs for raid strats

    But I’ll shut up now because the suggestion isn’t exactly bad and I’ve argued way too much (and been wrong too many times) for someone who actually agrees with the idea even if I think it would change barely nothing if implemented
    Glad I could clear up a few misunderstandings.

    That said, your opinion of what is priority #xyz is skewed, for one has this issue been around since Heavensward and further escalates with each expansion, even if it affects only OnE jobnit is a problem. It would also futureproof this issue ahead of time with new job and action releases.

    For two, the actual workload for solving the conundrum works in three possible ways as I mentioned in another post.

    1.) Merging = scan every class and object for either speed stats, create a new class for the basic speed stat and copy the attributes of both stats into it.

    2.) Trait = create a trait attribute that will "if true: Spellspeed = Skillspeed" (or other way around for RDM) that exists on jobs with said actions.

    3.) Recategorise = change the attribute of each problem actions to something their job can support.

    For third, game development and combat / job design workloads are not a singular string of work in order.
    (1)

  4. #14
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    There's really no reason NOT to do this.
    "But it only affects 2 jobs I don't play" isn't a good reason.
    (4)

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