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  1. #1
    Player
    LilyPendragon's Avatar
    Join Date
    Aug 2011
    Posts
    156
    Character
    Jasnah Kohlin
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lunalepsy View Post
    My thoughts exactly. It measures reflexes, but it doesn't measure your skill or ability to play your class properly. Mashing 3-4 buttons is NOT class mastery. Then again, people love mechanics.
    I don't think this game tests reflexes at all [unless it's that fight at the end of Endwalker of course ]. It's almost entirely rote memorisation of mechanics. The true test of job mastery comes from the naughty funny colours website, aside from that it doesn't really matter as long as you clear
    (0)

  2. #2
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    I think some OHKO mechanics are fine if used sparringly but I'm not a fan of them in general either.
    They are binary, they leave no options, no room for reaction, nothing. If you're supposed to spread but two markers stack, them getting blown up is fine for me. Same as aiming a knockback you can't immune poorly and getting punted into something lethal or mistiming your immunity and sail over the edge.

    But healers desperately need some form of skill expression and following a cooking recipe of "counter raidwide with skill x every 2min" because the rest can't be healed isn't it. I want something that rewards fast reaction and good thinking not being treated like I'm incapable of fulfilling my role outside of perfectly scripted, SE-approved unavoidable damage that occurs every 1min/ 2min to make it even easier for me to handle.
    Thinking of everything that can make someone else do something differently than they planned to as "punishing, should be eliminated" seriously hurts encounter and class design. Vuln stacks limit the amount of mechanics you can eat, be it by accident or calculation for uptime/ mechanic cheese, but they also give the party more freedom on how to solve mechanics and healers an opportunity to show their skill. Any form of dots are also a good option. Or even a heavy and it's up to the healer to rescue the person into the safe zone for the next mechanic if they don't have some form of teleport/ dash.
    Healers are already wrapped in enough cotton wool as it is, no need to remove even more things that may give them something to do.

    I often encourage a party in Sigma to just ignore the adds, I'll heal through the stacks or a BLM to just stay in their Ley Lines instead of cancelling a Flare for a noodle aoe. I can heal through it easily and without loss, give me the option to do that. But the moment you add damage downs, especially in endgame content, or OHKOs you take that option away and instead leave me to only heal perfectly predictable, scripted and limited unavoidable damage or Swift Raise.
    (6)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rilifane View Post
    I often encourage a party in Sigma to just ignore the adds, I'll heal through the stacks or a BLM to just stay in their Ley Lines instead of cancelling a Flare for a noodle aoe. I can heal through it easily and without loss, give me the option to do that. But the moment you add damage downs, especially in endgame content, or OHKOs you take that option away and instead leave me to only heal perfectly predictable, scripted and limited unavoidable damage or Swift Raise.
    Same. "Self Destruct" hits like a wet noodle and I routinely advise just ignoring them.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    642
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Why do we have health bars? D:
    (1)

  5. #5
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I liked Reginae and similar duties that allowed 2-3 screwups before you got screwed.
    (0)

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by MagiusNecros View Post
    I liked Reginae and similar duties that allowed 2-3 screwups before you got screwed.
    I allowed 2 screwups, with death on the 2nd screwup.

    Which completely negated the HP and Healing Resistance honors.

    What's the point of them if 2 screwups means instant death?
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    Since people are asking I will make a clarification. Note this is just one of many examples.

    I was doing P7N last night and I have to say this is my least favorite of the new tier because many of the mechanics are difficult to read and failing them results in death. I think I died five times last night, one time when I died I have no idea what killed me, but it lead to one of many "chain death" occurrences. I was hardly the only one having trouble because several people had multiple deaths in that fight. I'm a SCH main and while no one has hit me with "Healers Adjust!" it definitely makes my job more difficult when I'm having to stop DPS and refreshing shields to have rez people, especially when it forces me to hard cast rez because the RDM isn't helping out. (That's for another topic tho.) It's incredibly aggravating to have to deal with this and it makes the game not fun. This is the only one in the Abyssos tier I have trouble with because it's nothing but knockoffs and disappearing platforms which is the kind of BS I expect to see in Savage where one fuck up generally renders the entire fight a failure.
    (1)

  8. #8
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    361
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by JamieRose View Post
    Since people are asking I will make a clarification. Note this is just one of many examples.

    I was doing P7N last night and I have to say this is my least favorite of the new tier because many of the mechanics are difficult to read and failing them results in death. I think I died five times last night, one time when I died I have no idea what killed me, but it lead to one of many "chain death" occurrences. I was hardly the only one having trouble because several people had multiple deaths in that fight. I'm a SCH main and while no one has hit me with "Healers Adjust!" it definitely makes my job more difficult when I'm having to stop DPS and refreshing shields to have rez people, especially when it forces me to hard cast rez because the RDM isn't helping out. (That's for another topic tho.) It's incredibly aggravating to have to deal with this and it makes the game not fun. This is the only one in the Abyssos tier I have trouble with because it's nothing but knockoffs and disappearing platforms which is the kind of BS I expect to see in Savage where one fuck up generally renders the entire fight a failure.
    So the fight that tells you everything way in advance, where there's a giant arena that has damage based on how close you are to the center isn't a good enough warning after 90 levels of seeing that mechanic? Or the chevrons with a gigantic tree limb behind it?

    Growth should be encouraged in an mmo. You're jumping into non MSQ. Get used to it.
    (7)

  9. #9
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    When I play rdm I get yelled at for rezzing.

    I just let the healer do it unless:

    Healers mana bar is emptier than my gas tank
    Healer(s) is/are dead
    Healer asks me
    (0)

  10. #10
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Imora View Post
    When I play rdm I get yelled at for rezzing.

    I just let the healer do it unless:

    Healers mana bar is emptier than my gas tank
    Healer(s) is/are dead
    Healer asks me
    What? That's literally one of the main reasons prog groups bring RDM with them lol.
    (0)

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