I like how people keep assuming I wasn't in a situation where the RDM needed to be helping with Rez because a healer was down or there were more than 2 down at once.
I like how people keep assuming I wasn't in a situation where the RDM needed to be helping with Rez because a healer was down or there were more than 2 down at once.
Wait, people die on P7N? Literally just play it more and become accustomed to the mechanics, OP.
Ok. Why didn't you explain your deaths then? Why have you not given any context to what your situation was? Why do you refuse to elaborate on why or how these deaths occured?
To give substance to your complaint and no other reason.
The thing with P7N is once you've seen the mechanics you know what to do and it's unlikely you'll die to them again. The fight doesn't have much randomness outside of getting yak or bird while needing to get close to the boss at one point, so you always know what's coming after having done the fight a few times. I died to P7N myself the first few times and I just quickly learned what not to do. I think the only thing that still gets me sometimes is misreading the exaflares so I get clipped by like, 3 of them. (and they actually don't 1 shot) Getting one shotted sucks, but it also just makes me be more cautious/pay attention more as I learn the fight.
I personally don't find P7N confusing, though that may be in part because I ran P6N and P7N a whoooooole lot trying to get the orchestrion roll for "Scream". (Which I still do not have.) I say this not to be like "it's easy, git gud", but merely as context/disclaimer for this post, inasmuch as I recognize other folks' experience in there may differ.
ANYWAY.
Something I've noticed SQEX doing more of more recently is to put ground telegraphs on mechanics where I feel like we might not have previously had telegraphs. In savage and such, by the time you see the telegraph it's already far too late, but it provides a useful clue on how the mechanic works for the next time you see it.
However, I've also noticed that they seem to be adopting this approach in content that maybe previously would've been more forgiving there, such as normal raids. And I think one reason some folks may feel like they're struggling is that if you're watching for the floor telegraphs as the indicator, you're already too late.
To illustrate: I got P7N in normal raid roulette last week and someone remarked in frustration that there was never time to move when the Boughs of Attis telegraph happened unless they were already close to the center of the arena. When I pointed out that the boss literally moved into different positions well in advance of the attacks, they were absolutely surprised; they'd just sort of dismissed the animation as visual noise and ignored it.
This is not to say that this is applicable to your specific situation, but it is something I've noticed, starting back as far as the Zodiark MSQ trial, and I wonder if it factors into people feeling like some mechanics are becoming arbitrarily punishing.
Especially since I feel like there are less immediate KO mechanics lately, not more. Admittedly, some you need to have the tank throw Reprisal on the boss (or Heart of Light on the party, or whatever), which does not always happen in normal content. But I do feel like there are more survivable mechanics lately rather than less.
Okay, now, while I don't know that I agree that there's too many one-hit KO mechanics, I do dislike the chain death scenarios.
Given how the arena situation frequently changes, I've seen people rezzed into what was a safe spot but is now empty space, I've seen people rezzed and then immediately get yeeted off the platform by Boughs of Attis, I've seen people rezzed and then realize they're right in the path of one of the bird strikes, etc.
And I know it must be deeply frustrating to die to a mechanic, get rezzed... and find yourself now in empty space, falling to your death. And then get rezzed again, only to be immediately yeeted off the arena and into space by the Boughs of Attis mechanic. And then get rezzed again, and...
I'm not sure there's a good fix for that, especially since I do actually like the fight design overall; it's something kind of different and new, which I want to see more of. But... I guess take this part as something along the lines of "I see and acknowledge your frustration there, and agree it's valid."
Problem with a lot of the "chain death" scenarios, is that they are - for the most part - completely on the players head. The vast majority of them are due to people getting that res notice, and just hitting accept without looking at what the boss is doing, and then instantly acting so that they lose that short invuln(which there are a few fights that ignore it, but not more than 2 or 3 - outside of savage can't speak for savage though).
Looking at what the boss is casting/how they are positioned will save the majority of people from chain death situations. And not staring at hotbars is a good way to be able to learn those tells, which I find is the normal way people end up in chain death territory.
I mean the poster isn’t wrong; raid mechanics in this game involving knockbacks, with a few older exceptions, have typically been communicated through any combination of attack name, broadcasted AOE puddles or other markings, or visual tells. While some of the older raids or trials in this game have had some lethal knockbacks that I would argue aren’t obvious until you see them once, newer normal raids are usually pretty good at either providing enough information before the attack happens or having the tutorial attack not be enough to kill you for its first appearance.
Last edited by MellowMink; 09-17-2022 at 08:47 AM. Reason: Fixed a minor typo
Somebody dies repeatedly to avoidable damage and i won't even raise them.
If its EX or savage 'A2C' ill just tell them to go back to practice parties then leave.
He is right though. Just because you want to stand in a corner and only do casting instead of actually avoiding damage. If damage only went to the Tank the game wouldn't be fun.
he was in P7N he wasn't even in Savage so enrage as far as i know didn't factor in
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