Quote Originally Posted by Liam_Harper View Post
It's a shame OP trolls so much because in part it actually is lazy design.

One-shots create a false illusion of difficulty, but in reality in most content you just throw infinite rezzes at it and keep scraping bodies off the floor until you win. Some mechanics are even designed to bait you into getting killed until you figure out the trick so it felt hard. But you still usually muddle through first try. The problem with this design is once everyone knows the trick, the fights become a snoozefest and the healers are put to sleep.

I'd like to see more mechanics that just deal a ton of damage and test the healers rather than either being 0 damage or swift-raise and go on your way. I don't see it as "healer punishment", I see it as a chance to actually play my role and be rewarded if I excel at it. I'm also in the minority that doesn't mind vuln at all too. I can still keep that player alive right up until they do get one-shot and I like that it allows for some risk-reward uptime strats instead of following the same formula. If vuln is supposed to be a healer punishment, damage down is an everyone punishment because one players dps is a part of the group dps.
Yep, this is why Barbs EX is such a good fight. My favorite by far, it's always clear who messes up and how to circumvent it. A proper hard mode fight.