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  1. #11
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    I think the issue isn't that they are lazy, is that they're a response for the lack of constant flow of damage that it's supposed to keep the players up and reacting, but instead they use OHKO so that it's either you die or you don't, no in betweens...because there's no inbetweens most of the times (random aoe damage barely matters since you can top up with 2-3 buttons)

    I think the only way to make it work would be to have more constant damage going that doesn't kill the group, but consistently puts the healers and the DPS on their toes (invuln and other stacks aren't what I mean), so that OHKO should be used ONLY if they screw up royally.

    Same thing with tankbusters really, they're kind of a OHKO because they're meant to "kill you" if you're not ready with your shields (although when I raided they didn't exist: paladins had rampart, and warriors had foresight), but all you got to do is push a button and boom, 10-20-30% less damage + shields. Bosses should do more damage to begin with, and not just make me wait for pressing a button, and tanks should be...well, tanks, with better defensive skills other than a few passive defensive CDs...

    But i'm sure everyone is fine with OHKO and how the raiding scene works since it has been like this for a decade now, so take my opinion with a grain of salt. I haven't raided past coil and only did some extreme trials so my knowledge is indeed limited and who knows maybe I'm so wrong that I should be banished, but in other games OHKO wasn't always used in most fights. It was definitely an exception and sometimes only done when you literally screwed up the boss.
    (2)
    Last edited by Voltyblast; 09-16-2022 at 11:26 PM.