Quote Originally Posted by Cheremia View Post
Yeah, normal punishes the Healers for the messup of others more often than not.

Other fights punish the dps for messing up and greeding. Sometimes everybody gets damage down, too but vuln ups are less of an "issue" than damage down.
At least for anybody but the healers because you screw up and just get a vuln up? Eh, healer can take care of it.

Sometimes the vuln up doesn't even do anything (looking at you hades EX where it was easier to just eat one vuln up, you could even shield enough to not get it in the first place, on release), damage down is honestly better but woe is me
I'm probably in the minority here but I don't like how SE slapped a Damage Down on everything to make sure everyone plays the mechanic the exact way they want them to and they will like it.
Mechanics in Savage still hit hard enough to pose a serious threat if not coordinated with the healers beforehand or if selfmit/ shield isn't on point. I've never saw anyone just eating the stack willy-nilly on balls on e6s, it was always "Are we playing uptime balls?" because there was an aoe right afterwards and unless you were near BiS, you absolutely needed mit to even survive the hit.
It took away some options for coordinated settings. In uncoordinated settings, people usually still just died if they just ate it so no real difference.

Eating several stacks and getting away with it while only punishing the healer is something that's true for casual content and I don't always agree with it there but I wish they would've left Savage alone and left the playerbase some freedom to come up with creative strats that reward coordination instead of enforcing the single solution to a mechanic they want players to use.