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  1. #1
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by Iyrnthota View Post
    Damage Downs are far more prevalent in Savage+ as a punishment for failing mechanics, cuts your damage by 50%(?). I think it last 30 secs?
    I believe Vuln stacks are anything Extreme and below.

    Funnily enough, in the most recent Ultimate, if people got a Damage Down, they'd throw themselves into the death wall during downtime, cause the revive debuff gave the same damage reduction, but didn't last as long.
    Yeah, normal punishes the Healers for the messup of others more often than not.

    Other fights punish the dps for messing up and greeding. Sometimes everybody gets damage down, too but vuln ups are less of an "issue" than damage down.
    At least for anybody but the healers because you screw up and just get a vuln up? Eh, healer can take care of it.

    Sometimes the vuln up doesn't even do anything (looking at you hades EX where it was easier to just eat one vuln up, you could even shield enough to not get it in the first place, on release), damage down is honestly better but woe is me
    (0)

  2. #2
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Cheremia View Post
    Yeah, normal punishes the Healers for the messup of others more often than not.

    Other fights punish the dps for messing up and greeding. Sometimes everybody gets damage down, too but vuln ups are less of an "issue" than damage down.
    At least for anybody but the healers because you screw up and just get a vuln up? Eh, healer can take care of it.

    Sometimes the vuln up doesn't even do anything (looking at you hades EX where it was easier to just eat one vuln up, you could even shield enough to not get it in the first place, on release), damage down is honestly better but woe is me
    I'm probably in the minority here but I don't like how SE slapped a Damage Down on everything to make sure everyone plays the mechanic the exact way they want them to and they will like it.
    Mechanics in Savage still hit hard enough to pose a serious threat if not coordinated with the healers beforehand or if selfmit/ shield isn't on point. I've never saw anyone just eating the stack willy-nilly on balls on e6s, it was always "Are we playing uptime balls?" because there was an aoe right afterwards and unless you were near BiS, you absolutely needed mit to even survive the hit.
    It took away some options for coordinated settings. In uncoordinated settings, people usually still just died if they just ate it so no real difference.

    Eating several stacks and getting away with it while only punishing the healer is something that's true for casual content and I don't always agree with it there but I wish they would've left Savage alone and left the playerbase some freedom to come up with creative strats that reward coordination instead of enforcing the single solution to a mechanic they want players to use.
    (5)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,051
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rilifane View Post
    I'm probably in the minority here but I don't like how SE slapped a Damage Down on everything to make sure everyone plays the mechanic the exact way they want them to and they will like it.
    Mechanics in Savage still hit hard enough to pose a serious threat if not coordinated with the healers beforehand or if selfmit/ shield isn't on point. I've never saw anyone just eating the stack willy-nilly on balls on e6s, it was always "Are we playing uptime balls?" because there was an aoe right afterwards and unless you were near BiS, you absolutely needed mit to even survive the hit.
    It took away some options for coordinated settings. In uncoordinated settings, people usually still just died if they just ate it so no real difference.

    Eating several stacks and getting away with it while only punishing the healer is something that's true for casual content and I don't always agree with it there but I wish they would've left Savage alone and left the playerbase some freedom to come up with creative strats that reward coordination instead of enforcing the single solution to a mechanic they want players to use.
    I share the exact same sentiment.

    You know why I didn't completely hate E6S? Because as a tank you had so many opportunities to maximize your uptime in exchange for taking some extra damage, which also meant your had to properly plan your mitigation to compensate for it. It allowed for a creative use of your toolkit to deal with mechanics in ways that were maybe not intended but resulted in squeezing more dps out of your job and not put too much extra burden on the healer if executed correctly. Now everything just gives you a damage down and makes it completely impossible to get creative, you do the mechanic EXACTLY like SE wants you to or you get punished.


    And since you can't use creative uptime strats anymore SE has compensated for it by just making hitboxes gigantic, it's almost a never ending cycle of bad design decisions followed by even worse design decisions that further reduce any kind of player skill expression.
    (4)
    Last edited by Absurdity; 09-17-2022 at 02:07 AM.