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  1. #9
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Ohko isn't bad. It punishes you for messing up.

    The problem with many of the games mechanics is they don't punish you for messing up they punish the healer instead..

    Vulnerable stacks are a prime example here. I often think what they should do is replace those with a debuff that slashes your damage instead. (Apparently they do in some cases) 1 stack. 10% less dps. 2 stacks 20% less dps. 3 stacks 30% less dps...

    All vulnerability does is punish the healer not the player making the mistakes..

    Ohko is kinda the same. If it didn't ko you then it becomes the healers job to fix your mistake. Though raising still makes this the case but at least some dps jobs can help with that.

    As for lazy boss design that part has been true for years. Every boss is the exact same thing just with a different amount of hp.

    Makes zero difference if the boss is a machine, a dragon, a gigas or a giant plant. It's still the exact same fight with the exact same rotation and the exact same weaknesses and resistances the only thing that ever changes is how much hp they have.

    Edit:
    The only times I think insta death are a terrible idea would be in content like zadnor or delubrum reginee. With the thrice comes ruin thing.. I do think those should have dealt heavy damage instead of outright death. Mainly for the reason that it would have made all those defensive essences and lost actions actually useful to newer players. Sure a defensive essence would mean less dps than offensive essences. But a living dps with a defensive essense does more dps than a dead one with an offensive essence
    (7)
    Last edited by Dzian; 09-16-2022 at 07:33 PM.