OHKO's are a punishment for not respecting the mechanics or in some cases, not using Arm's Length/Surecast.
This is basically half their use(or Surecast's only use really...).
Getting knocked off platforms is annoying at the start, but you get used to it over time. It's also a good feeling when you do mechs correctly because instant death from getting knocked off is actually a punishing mechanic. There's not many punishing mechanics out there to be really, really honest.
They aren't wrong though. Every fight is a "dance" of sorts. Learn the moves, survive the fight. I'm all for more interesting boss encounters, but this isn't something I consider a problem personally.
He is right though. Just because you want to stand in a corner and only do casting instead of actually avoiding damage. If damage only went to the Tank the game wouldn't be fun.
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