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  1. #61
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    OHKO need to exist or players abuse the fkk out of the encounter, people will completely ignore the encounter mechanics as there is no punishment, the party requirements will be scuff, Most will opt for 1 tank 1 healer if there is no punishment for having said comp.
    take a look at the latest Extreme, IMO is heavily undertune in terms of damage for tanks and overall mitigation requirements, so what do people do when they know they won't get punish by Tank busters/demanding mitigation, you just SOLO tank/heal and ignore the last 35% of the fight.
    (3)

  2. #62
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    then you'd be happy to know that the latest alliance raid seems to be more your speed. Have fun
    (1)

  3. #63
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    There is nothing new in P7N, it's all old mechanics, git gud. Also this topic didn't warrant a necrobump
    (2)

  4. #64
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    OHKOs mechanics are required to make up for the deficiency of healer checks. There's just is not enough outgoing damage to force healers to gcd heal, by design.
    (3)

  5. #65
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    OHKO's are the dividing point of the people that want to play the game, and the people that want to get carried in the game.

    Dying constantly to 1 mechanic and haven't learned to dodge it? Bye bye, your getting replaced.
    (2)

  6. #66
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    761
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Literally every knockback in P7N is telegraphed with the arrows on the ground, so while I generally wouldn't say this....

    Skill Issue.
    (0)

  7. #67
    Player
    ElenaRedoran's Avatar
    Join Date
    Oct 2021
    Posts
    45
    Character
    Elena Redoran
    World
    Brynhildr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Enjuden View Post
    Ok. Why didn't you explain your deaths then? Why have you not given any context to what your situation was? Why do you refuse to elaborate on why or how these deaths occured?

    To give substance to your complaint and no other reason.
    I did it with them once. They didn't move into safety circles at the start, didn't spread properly twice, and fell off the platform at one point. I don't get why they're flaming people here instead of just.. describing what happened.
    (1)

  8. #68
    Player
    Impishwerth's Avatar
    Join Date
    Feb 2022
    Posts
    26
    Character
    Rhela Mindorah
    World
    Malboro
    Main Class
    Paladin Lv 90
    Sometimes you die to a mechanic and you learn to never do what you just did again - easy example: blowing yourself up as Ifrit in P8S because you forgot about the long debuff AOE.

    It's how you learn in normal, it's how you learn in savage, and it's certainly how you learn in ultimate.
    (0)

  9. #69
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Well I guess their necro was successful, people are blind to dates and keep pushing dead topics.
    (1)

  10. #70
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    Personally I think mechanics that give the whole group a damage down purely because someone messes up could be said to be a lazy way to increase fight difficulty and more annoying than satisfying to resolve.

    I’m not sure what they could replace one shot kill type mechanics with which maintains the difficulty and reward for clearing?
    (0)

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