And the post above:This.
Sacred Soil is 10% mit and a 6*100 potency regen. It's especially valuable on double tankbusters, moreso now that SE slapped a bleed on them. It costs an AF stack but you get far more for your 100 potency loss than if you'd use a plain Excog or even Lustrate. The only thing is that it needs timing (and put your tanks on a leash) so you don't lack mitigation for an aoe that absolutely needs Soil.
But the gaps between busters and aoes are either fairly short so you can catch both or so far apart that you have it up again - if you need it because no point in slapping Soil on every wet noodle aoe.
And in dungeon pulls it's a no-brainer. Just throw Soil on every pull.
I really wonder how many people don‘t use soil.
I suck at sch but i nnow soil is really really good.
I also throw asylum at tanks only sometimes.
Aka: please use sacred soil more, Schs out there
I think we need to give healers more unique tools with the same parity. I don't think we should seek to homogenize them further.
Protraction exists as unique ability that functions similarly. Why change that?




If anything, I'd say Protraction doesn't last long enough. A max HP boost has the unique quality of effectively being a refreshable barrier, but it's hard to really take advantage of that in a 10 second window. If that means it needs an increased cooldown than that would be fine, I think. I also feel like it would be fitting to have it be affected by Deployment Tactics. I still think DT feels really wasted being a whole button exclusively for one purpose that doesn't actually get used by good SCH players in most content.


PVP version is interesting.If anything, I'd say Protraction doesn't last long enough. A max HP boost has the unique quality of effectively being a refreshable barrier, but it's hard to really take advantage of that in a 10 second window. If that means it needs an increased cooldown than that would be fine, I think. I also feel like it would be fitting to have it be affected by Deployment Tactics. I still think DT feels really wasted being a whole button exclusively for one purpose that doesn't actually get used by good SCH players in most content.
With a proper rework, it could spread protraction, adlo, excog (with a reduce effect) and chain or biolysis for the damaging part.
Yes, I want SCH buffs. Please give SCH buffs for once T_T

So, let me see if I got it right: you want a SCH to get a damage reduction ability just like the other healers when Protraction is a +10% HP for the target, which is an equivalent to a damage reduction? In all fairness, it's true that the damage reduction lingers for 8s but yours heals + buffs HP + increases healing for 10s. If anything, this spell is quite well-equipped compared to the other two even if you need to throw an Adloquium to fully benefit from the healing+.[...] I'm pretty sure a lot of other SCH main may feel like they lack of a single target mitigation ability, when WHM, AST, and SGE all have single target mitigation abilities.
WHM and AST get Aquaveil and Exaltation respectively at level 86, which are both a 10% damage mitigation on single target (with Exaltation being a healing ability as well). SGE also gets Taurochole at level 62, which is a 10% mitigation with 700 healing potency on single target. In comparison, SCH gets Excogitation at level 62, which is only a healing ability with 800 potency.
Since it would not make sense to give Excogitation 10% damage mitigation like SGE's Taurochole (as Excogitation last for 45 sec if not detonated), I have 2 possible solutions in terms of giving SCH a single target mitigation:
1. Protraction: give it an additional 10% damage mitigation on single target. This would align with WHM's Aquaveil and AST's Exaltation in which all 3 are learnt at level 86. [...]
2. Fey Union: give it a 10% damage mitigation when the fairy is tethering a target. Currently, many SCH players feel like Fey Union is a bit underwhelming, as you cannot accumulate fairy gauge during dissipation, and you cannot use Fey Union during dissipation or when Seraph is summoned. [...]
[...]
Edit: [...].
If anything, maybe WHM/SGE/AST need(s) a spell that increases damage/crit/dhit just like SCH's Chain Stratagem does? Or a Healing AoE that shields the whole party instead of just one (Divine Benison)? I mean, SCH's got two: Adloquium and Succor, then two other abilities that heal without mitigation (Indomitability & Fey Blessing); then WHMs have plenty of AoE Healing spells but only one individual shield-mitigating spell, how about we get Assize/Afflatus Rapture with mitigation as well?
I think they're fine as they are, of course there'll be changes and tweaks here and there, especially in new expansions, where we'll see these effects into new spells so they catch up and still keep their identity. You can't ask SE to create all healers with the EXACT same spells but learnt at different levels or with those effects embedded in X or Y spell...or else we'll end up with ONE healer regardless of which one you choose, bar those key elements that tell them apart (Fairy/Cards/Healing potency/Healing when attacking)




I mean if I am going to play SGE, I'm quite happy that SCH's Adloquium is vastly superior to my E. Diag/E. Prog. That just means if I team up with a SCH, I have even less of a reason to waste my GCDs on barriers.
Addersting generation not tied to Eukrasian Diagnosis when? :'(


Can we talk about how protraction can still just kill players with improper timing x.x
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