Quote Originally Posted by Rithy255 View Post
(Sorry for the cut, not enough size, not trying to take you outta context just read above)
If you edit post, you can bypass the character limit

All casters getting a raise would be a "solution" then people will complain if casters do less then melees because of the raise tax.
The only reason this wouldn't necessarily happen is because casters are not fighting for the same slot as melee dps are. Because of the role bonus, you need 1 melee, 1 caster, and 1 physical ranged; fourth slot is a flex spot but since time immemorial most groups just go double melee. This means that Red Mage, Summoner, and Black Mage fight for the same slot in the party, and the balance of the melee dps has no bearing on these three. It could be argued that BLM should be competing for the flex spot, but that's also a function of the enormous gap between melee and everyone else. While the damage gap between melee and all ranged needs to be dropped, the raise tax wouldn't be the source of that conversation.

In early savage tiers generally casters like RDM/SMN are picked over BLM to help learn the fight, but all are generally viable, This tier was different because of how tight the enrage was,
The issue is that the tight enrage wouldn't be an issue if there wasn't such a huge gap between meta DPS/tanks and non-meta DPS/tanks. If anything it's a good thing to have a tight check, especially on week 1, and it's a shame they opted to neuter the check rather than check job balance.

The highlighted is what I see as a problem though, and it goes back to support versus damage and how that affects caster mains. Black Mage mains who want to main BLM and nothing else are forced into RDM/SMN to learn the fight, and RDM/SMN who aren't interested in BLM end up forced to it for anything past reclears. Again we can go through the rigmarole of "that's a static problem not a game problem" but why are casters forced to multi-main when few other roles have to? A monk can be a monk whether it's prog, farm, parse, or speed.

I'm pretty sure even then summoner was used, once you've cleared once, you will get better gear, I doubt any groups will care enough if you go BLM or RDM because the check is going to not be a problem,
That's not really the issue at hand here. Besides which, if PF is enough to go by, enough people DID care enough about damage to reject PLD and WAR to the point they needed to be buffed. RDM is the least cleared through 8s doorboss this tier, though SMN has more clears than RDM and BLM combined as usual

Your point with BLM makes sense, it would become a really annoying balancing act of making sure RDM does enough damage to make dps checks not stupid, but also make it so BLM damage is worth bringing.
Likewise, I get why you want a choice to mean you bring something different. I think it would be neat for the casters to each bring a unique mitigative/recovery tool; 1/min, give BLM "Shared Cast" which gives the target a swiftcast on their next cast and 2400 MP. It'd not only be a good recovery tool, but also a toptier optimization tool even when people aren't dying.

Give SMN "From Ash" (some phoenix based raise) that can be used 1/min to pick people up off the ground free of charge and off the global cooldown.

Leave Verraise as is and bam, all three casters now have unique utilities revolving around recovery that can then be balanced around each other. Even if my ideas themselves are bad or if everyone having a raise instead of some other recovery utility is not desired, the core concept of balancing support against support should be met to prevent this weird, wacky world of BLM needing to be leagues ahead of RDM/SMN.

Sadly, my sixth sense is telling me they're gonna take path of least resistance and release the fourth caster so they can split the role down in half between "raise casters" and "damage casters."