It's almost as if I said "if support is balanced against support it's okay" and gave an explicit example of some support v support balance that would be fine on DPS, and then gave an alternate example of support v damage that I think isn't. You can waffle at me about "It's a static issue, not a game issue" but there were enough PLD and WAR booted from groups for lack of damage that they needed an explicit buff this patch. I get the fantasy you're looking for, but the way you and the dev team are going about it doesn't create the choice you're thinking it does; it creates a "right" and "wrong" choice.

I think raise tax is dumb as well, but it is something that needs to be considered when placing SMN and RDM anywhere near BLM. The active tax should be emphasized more, but it still comes down to "These classes have the button if needed, this one doesn't." That's why I firmly believe that either all casters need a raise utility of some variety, or it should be removed from the role entirely; they all fight for the same spot, and pitting damage against utility is always a losing battle because either we're where we are now where damage outweighs utility so bad you just abandon your RDM, or damage doesn't in which case why bring a BLM?

This whole conversation, of course, assumes high level play defined as early savage clears and to a lesser degree Ultimate. If anything else is brought up, it's a bit of a non-starter of a conversation that ends with "Why buff or nerf anything at all, ever?"

When you start talking about ranged tax you start preaching to the choir, especially with this tier and boss hitbox size.